Aurthor Ex Misc

Name: Aurthor ex Misc
House: Ex Misc, The Praxologists
Age: 60 (38)
Gender: Male
Born: 1068
Traits: Driven +6, Loyal to Ibis (from Bound) +3
Confidence: 1(53)
Warping: 3 (1)
Reputation: Skilled Parens 1 (Hermetic Magi), Performer of magical shows 1

Characteristics: Int +3, Per +3, Pre +2, Com +5, Str 0, Sta +3, Dex +1, Qik +1.

Virtues: Good Teacher, Gentle Gift, Great Com x2, Subtle Magic, Performance Magic (Music), Book Learner, Cautious Sorcerer, Inventive Genius (Free), Comprehend Magic (Free), True Friend (Ibis)F, Improved Characteristics x5F, Puissant on Magic TheoryF, Affinity on Magic TheoryF
F: from Familiar
Flaws: Chaotic Magic (Free), Creative Block, Higher Purpose (Legacy of Knowledge), Lecherous (Major), Mistaken Identity (6 notches), No Sense of Direction, Small Frame

Abilities: Artes Liberales (Ritual Magic) 2(8), Athletics 2, Brawl 3, Carouse (drunken flirting) 1(2), Charm (nobility) 2(9), Code of Hermes (Scrying) 1(5), Comprehend Magic (Vis) 4(17), Concentration 1, Etiquette (first impression) 1, Faerie Lore 1, Finesse (Craft Magic) 4(11), Guile (complex lies) 1(7), Hyperborean (hymns) 4, Infernal Lore (Cults) 1(5), Italian 5, Latin (Hermetic Usage) 4(13), Leadership (Lab) 1, Magic Lore (Hedge Traditions) 1(2), Magic Theory (Experiment) 7+2(6), Music (Flute) 1, Order of Hermes Lore (Schism War) 2(4), Parma magica (Ig) 5, Penetration (Ig) 1, Philosophiae (Ritual magic) 1, Teaching (One-on-One) 8(4).

Arts: Cr 15(9), In 15(7), Mu 14(8), Pe 15(3), Re 20
Forms: An: 8(3) Au: 8(3), Aq: 6, Co: 13(2), He: 8(3), Ig: 6(1), Im: 6(3), Me: 15(2), Te: 6, Vi: 14(3)

Changes in Characteristics

Until 1122 no changes: Int +3, Per -2, Pre -2, Com +5, Str 0, Sta +1, Dex 0, Qik 0
In 1123 Ibis used its Grant Improved Characteristics power on Aurthor 3 times (expending 6 Herbam vis and 3 Confidence Points), new Characteristics: Pre 0 (from -2), Per +2 (from -2).
In 1124 Ibis used its Grant Improved Characteristics power on Aurthor 2 times (expending 6 Confidence Points), new Characteristics: Sta +2 (from +1), Pre +2, Qik +1
In 1126 Ibis used its Grant Improved Characteristics power on Aurthor 2 times (expending 6 Confidence Points), new Characteristics: Per +3, Sta +3

Vis

At 1128 distribution: 21 Cr, 13 In, 9 Mu, 12 Pe, 3 Re, 0 Aq, 12 Co, 0 He, 11 Me, 3 Te, 8 Vi (4 infesta).

Possessions

Flute of Wonders, Wand of Magical Bane (2 charges), Wand of Infernal Bane (1 charge).
Resonant materials for 1 book on Magic Lore, 1 book on Infernal Lore, 2 books on Intellego, 1 book on Rego, 1 book on Vim.
Lab texts not translated for magic items: Great Amulet of Protection, Flute of Wonders, Wand of Magical Bane, Wand of Infernal Bane.
Lab texts translated for spells: Sight of the transparent motive (InMe10), Peering in the mortal mind (InMe30), Incantation of summoning the dead (ReMe40), Stone tell of the mind that sits (InTe30), Circular ward against demons (ReVi20), Opening the intangible tunnel (ReVi20), Maintaining the demanding spell (ReVi30), The miner's keen eye (InTe20). The last two lab texts will be available in 1129.

Correspondences

In Magic Theory and Comprehend Magic abilities.

Longevity Ritual

+21 (by Evandrus)

Familiar

ibis, bound in 1123 with a ReVi LT: 19 Re + 13 Vi + 3 Int + 5 MT + 5 Aura + 3 Lab + 12 Aid from Lady A = 60
Cords: +3 Gold, 0 Silver, +3 Bronze.

Aurthor ex Misc – Life Story

Aurthor was lucky enough to have his Gift identified almost as soon as it manifested, and was given over to the Order by the orphanage. This saved him from a life on the streets of Rome, and instead set him towards a life of power and wealth. Lucky him. His parens was a Praxologist, although by that point they hadn't completely separated from the Legacy of Pralix.

He believes it is his purpose to leave a mark on the Order's body of knowledge. He just isn't sure what it will be yet. He has entertained thoughts of a pile of new spells, an array of new books, one or more well trained apprentices, passing on his unique Hermetic skills to one or more apprentices, contributing to a breakthrough and other hazier ideas.

Much to everyone's charagin people keep on mixing him up with someone else. This someone else is apparently a scoundrel, killer, and all around not nice person. Aurthor suspects this man has immunity to divination.

Praxologists

Their an off-shoot of the Legacy of Pralix. Its not completely clear how it started, but it seems like it was started by one maga or magus during the Schism War, who trained a whole bunch of apprentices. Long story short that first generation also had a penchant for training apprentices and that was enough for it to become a real off-shoot. Philosophically, the big difference is that Praxologists want to absorb new magical traditions, make them Hermetic and integrate anything useful, as opposed to the Legacy of Pralix which has more focus on preservation. Of course, most other people don't care and don't see any real difference between the two.
Virtues: Inventive Genius, Comprehend Magic
Flaw: Chaotic Magic

Spells

Clear Sight of the Naiad InAq5
Touch of the Pearls InAq5
Break the Oncoming Wave ReAq10
Chamber of Spring Breezes CrCq5
Bind Wounds CrCo10
Purification of the Festering Wounds CrCo20
Purify the Poisoned Hosts CrCo20
the Chirurgeon's Healing Ring CrCo25
Spasms of the Uncontrolled Hand ReCo5
Lifting the Dangling Puppet ReCo10
Drift on Unseen Wings ReCo15
Endurance of the Berserkers ReCo15
Soar on Unseen Wings ReCo25
Leap of Homecoming ReCo35
Shriek of the Impending Shafts InHe15
Pilum of Fire CrIg20
Aura of Ennobled Presence MuIm10
Veil of Invisibility PeIm20
Wizard’s Sidestep ReIm10
Panic of the Trembling Heart CrMe15
Heart of the Lion – CrMe15
The Happy Flute CrMe15
Sight of the transparent motive InMe10
Frosty Breath of the Spoken Lie InMe20
Posing the Silent Question InMe20
Peering in the mortal mind InMe30
Aura of Rightful Authority ReMe20
Coerce the spirit of the night ReMe20
Incantation of summoning the dead ReMe40
Pit of the Gaping Earth PeTe15
Demon’s Eternal Oblivion PeVi5
Chirurgical Cut of the Mundane PeVi35 (the spell is described in the Library) Mastery 1 (Fast casting)
Gather Essence Of The Beast Revi15

New spells

The happy flute
CrMe 15
R: Voice D: Performance T: Ind
Sorcerous flute music creates happiness to one target who hears it.

Drift On Unseen Wings
ReCo15
R: Pers D: Sun T: Ind
A simple spell that sends the caster drifting through the air at a casual walking pace. The direction of movement is directed by the caster, and if the caster is unable to focus on the spell's movement, they drift to a stop.

Soar on Unseen Wings
ReCo25
R: Pers D: Sun T: Ind
The Caster darts through the air at a rapid pace, able to match some soaring birds. The direction of flight is guided by the caster, and should the caster's attention wane, they will float to a stop.

Magic Items

Metallic Minion
ReTe 40
Pen n/a, unlimited uses
A spiderlike statue of iron, the size of a dwarf. Based on Tireless Servant (Covenants, p121), it provides +1 General Quality and +1 Safety when used in a lab.
(Base 4, +2 Metals, +1 Concentration, +2 Complexity; +5 Item maintains concentration, +10 unlimited uses per day)

The Flute of Wonders
CrIm 36
Pen n/a, 2 uses/day
R: Voice, D: Performance, T: Group
A simple but well crafted wooden flute (superior quality item that gives +1 to music ability) decorated with a tiny opal. Enchanted as a lesser magic item, when someone starts playing it with a precise sequence of notes, up to 100 images of persons and things appears near the musician. The images make sounds, move and change according to the wish of the player. In this manner all sort of scenarios can be displayed, from the tale of a fantastic story to the image of a small army ready to assault. The effect lasts until the musician plays the flute, thanks to the performance duration, neither the musician or the item needs to maintain the concentration on the effect. The effect is based on Story of Legend spell in MoH p.124.
(Base 2, +2 Voice, +1 Performance, +2 Group, +1 Size, +2 Changing images, +1 Intricacy; +1 2 uses/day)

Wand of Magical Bane
PeVi 61
Pen +52, charged item
R: Voice, D: Mom, T: Ind
A wooden wand tipped with basalt (+7 to lab total) enchanted with an effect similar to Demons Eternal Oblivion but that works for magical creatures. Targets smitten by this effect loses 35 points of their might score.
(Base 25, +2 Voice; +26 Penetration)

Wand of Infernal Bane
PeVi 61
Pen +52, charged item
R: Voice, D: Mom, T: Ind
A wooden wand tipped with basalt (+7 to lab total) enchanted with Demons Eternal Oblivion. Demons smitten by this effect loses 35 points of their might score.
(Base 25, +2 Voice; +26 Penetration)

Bibliography

"Platonic ideals" Creo Tractatus written in 1102 Q14 (becomes Q16 in 1113 with +2 Resonant materials)
"Humours and their Diversion" Corpus Tractatus written in 1105 Q14 (becomes Q16 in 1110 with +2 Resonant materials)
"Suitable curricula for apprentices" Teaching Tractatus written in 1106 Q17
"On the Socratic Method" Teaching Tractatus written in 1108 Q17
"The Beauty of Decay" Perdo Tractatus written in 1117 Q14
"Magic Theory from different perspectives Vol. 1" MT Tractatus written in 1122 Q16 (with +2 Resonant materials)
"Magic Theory from different perspectives Vol. 2" MT Tractatus written in 1123 Q16 (with +2 Resonant materials)
"Magic Theory from different perspectives Vol. 3" MT Tractatus written in 1124 Q16 (with +2 Resonant materials)
"On Moving Things Gracefully" Rego Tractatus written in 1126 Q16 (with +2 Resonant materials)
"Induce Others to do Your Will" Rego Tractatus written in 1126 Q16 (with +2 Resonant materials)
"Controlling Spirits" Rego Tractatus written in 1127 Q16 (with +2 Resonant materials)
"Instant Travels" Rego Tractatus written in 1128 Q16 (with +2 Resonant materials)

Advancement

Spring 1100: Adventure to gain apprentice, 6xp into Charm(1) and Etiquette(5) , spends 2 confidence to gain 2 confidence, Reputation 0(1) socially awkward
Summer 1100:2 exposure xp in Magic Theory
Autumn 1100:4 practice xp in Carouse
Winter 1100:2 exposure xp in Teaching
Spring 1101:4 practice xp in charm
Summer 1101:2 exposure xp in Teaching
Autumn 1101:4 practice xp in Guile
Winter 1101:18 study xp in Creo from "The Art of Becoming"
Spring 1102:2 exposure xp in Teaching
Summer 1102:2 exposure xp in Creo, level 14 Creo tractatus "Platonic ideals" written
Autumn 1102:18 study xp in Creo from "The Art of Becoming"
Winter 1102:18 study xp in Creo from "The Art of Becoming"
Spring 1103:18 study xp in Creo from "The Art of Becoming"
Summer 1103:2 exposure xp in Teaching
Autumn 1103:18 study xp in Creo from "The Art of Becoming" NOTE I have now updated to include my 3 point bonus for book learner and made sure all xp are in Creo, and not some in Corpus.
Winter 1103:2 exposure xp in Teaching
Spring 1104:2 exposure xp in Teaching
Summer 1104:4 practice xp in Guile
Autumn 1104:23xp in Parma Magica from "The Magus Armour"
Winter 1104: gain longevity ritual, 2 exposure xp in Magic Theory.
1105:4xp exposure in teaching, 2xp exposure in Corpus, 23xp in Parma Magica from "The Magus Armour"
1106:4xp exposure in teaching, 18xp in Muto from "Transforming Plato", create spell "the happy flute"
1107:2xp exposure in teaching, 36xp in Muto from "Transforming Plato", 18xp in Mentem from "The wilfulness of Memory".
1108:4xp exposure in teaching, 18xp in Animal from "Fantastic Beasts", 18xp in Auram from "The veil of storms"
1109:4xp exposure in teaching, 18xp in Rego from "The magus craft", 23xp in Parma Magica from "The Magus Armour", 11 adventure xp (5 order of hermes lore, 5 charm, 1 Parma magica) NB "The magus craft" is getting rebound in resonant materials so will have a higher quality next year.
1110:2xp exposure in teaching, 57xp in Rego from the magus craft (quality 1 point higher from rebinding) 7 adventure xp - 5 comprehend magic 2 magic theory. Gained resonant materials for book on Ignem.
1111:Invent gather essence of the beast, lifting the dangling puppet, endurance of the berserkers and aura of rightful authority. 2xp in teaching.
1112:2xp exposure in teaching., 60xp in Corpus from "Blood and bone"
1113:2xp exposure in teaching, 36xp in Intellego from "Stretching the senses", Learn "Panic of the trembling heart" and "Heart of the lion"
1114:2xp exposure in teaching, learn 4 CrCo spells, 18xp in Intellego from "Stretching the senses"
1115:2xp exposure in teaching, learn "The Veil of Invisibilty", "Frosty Breath of the Spoken Lie", and 18xp in Herbam from ʺA Study of the Growth and Nature of Seed-Bearing Flora ʺ
1116:5xp adventure xp from Tribunal (Order of Hermes lore), 18xp in Intellego from "Stretching the senses" and 40xp from the Perdo summa
1117:60xp in Perdo from reading Perdo summa, 2xp in perdo from writing a tractatus on it
1118:20xp in Muto from reading Transforming Plato, 20xp in Rego from reading The Magus Craft, 40xp in Vim from reading The Pure Form
1119: 46 xp in Finesse, reading The Deft Spellcaster; +40xp Vim, reading The Pure Form
1120: 48xp Rego from 3x reading Authority and Control, +2 xp MT (exposure) (Missed aging rolls to this point)
1121: 32xp Rego from reading Authority and control, +2xp magic Theory exposure, +2 xp rego exposure. (age and rolls)

1122
Spring: Write "Magic Theory from different perspectives Vol. 1" MT Tractatus Q14, exposure in MT
Summer: Learn Teaching from Mentor 31 XP
Autumn: Learn Teaching from Mentor 31 XP
Winter: Install Spacious virtue in Lab, exposure in MT
[url=http://roll.coyotecode.net/lookup.php?rollid=180109]_: 1D10 = [10] = 10 + Age 6 - Ritual 21 - Covenant life 6 - Lab 1 = -22 -> nothing happens

1123
Spring: Quest for Familiar (Comprehend Magic(5), Magic Lore(1), 2 Confidence, 2 Herbam vis, 2 Magic Lore books RM, 1 MT book RM), Quest for resonant materials (Comprehend Magic(5), 2 MT books RM)
Summer: Bind familiar MT(2)
Autumn: Write MT Tractatus MT(2)
Winter: Invent ReCo spells(LT50: Leap of Homecoming from Lab Text, Spams of the Uncontrolled Hand from scratch), Quest: search for Vis (too difficult, escaped with Pazzino’s Premonitions ability)
Vis earned: 1 Creo, 1 Perdo, 1 Terram, 2 Herbam
Vis used: 6 Rego (Familiar), 12 Terram (Metallic minion by Oliverius), 6 Herbam (Ibis power used 3 times)
[url=http://roll.coyotecode.net/lookup.php?rollid=182590]_: 1D10 = [9] = 9 + Age 6 - Ritual 21 - Covenant life 6 - Lab 1 - Bronze Cord 3 = -16 -> nothing happens

1124
Spring: Class on Latin(13) and Artes Liberales(13) with Marcus (with Ibis), Quest for Vis (5 Confidence)
Summer: Read MT summa "Developing magical spells” MT(19), Quest for MT resonant materials (2 Confidence, Resonant materials for 2 books on MT, Correspondence in MT)
Autumn: Teach Familiar MT MT(3, exposure and correspondence)
Winter: Write Magic Theory tractatus, MT(3, exposure and correspondence), Quest for Vis (2 Aquam Vis, 1 Confidence)
Vis earned: 1 Creo, 1 Corpus, 1 Herbam, 3 Mentem, 2 Aquam
[url=http://roll.coyotecode.net/lookup.php?rollid=182884]_: 1D10 = [5] = 5 + Age 6 - Ritual 21 - Covenant life 6 - Lab 1 - Bronze Cord 3 = -15 -> nothing happens

1125
Spring: Enchant Amulet of Protection for Lady A, Quest Mistaken Identity Flaw (Infernal Lore(5) and Leadership(3), 5 Confidence, 1 notch for Mistaken Identity Flaw)
Summer: Read Mentem summae "The Willfulness of Memory” Me(19), Quest for Exceptional Book Boon (2 Confidence)
Fall: Read Mentem summae "The Willfulness of Memory” Me(19), Quest for resonant materials (3 Confidence, Resonant materials for 6 books on Rego)
Winter: Read Mentem summae "The Willfulness of Memory” Me(19), Quest for Vis (3 Confidence, 4 Mentem vis, Correspondence in Comprehend Magic, Supernatural upgrade for Lab: Flawless Equipment without upkeep requirement)
Vis earned: 1 Creo, 1 Perdo, 1 Terram, 1 Intellego, 1 Muto, 4 Mentem
Ibis uses Grant Puissant on MT upon Aurthor.
[url=http://roll.coyotecode.net/lookup.php?rollid=185064]_: 1D10 = [5] = 5[/url] = 5 + Age 6 - Ritual 21 - Covenant life 6 - Lab 1 - Bronze Cord 3 = -15 -> nothing happens

1126
Spring: Invent PeVi spell: Chirurgical Cut of the Mundane at level 35, MT 3xp
Summer: Write Rego Tractatus, Quest to notch the Major Rival Hook (1 Confidence, Creo 4xp)
Autumn: Write Rego Tractatus, Evandrus' faerie friend adventure (3 Confidence, Creo 2xp, Infernal Lore 5xp)
Winter: Read Mentem summa "The Willfulness of Memory” Me(19), Wedding quest (2 Confidence)
Vis earned: 1 Creo, 1 Aquam, 1 Corpus, 1 Herbam.
Vis used: 5 Aquam and 1 Herbam for lab texts purchase
[url=http://roll.coyotecode.net/lookup.php?rollid=187380]_: 1D10 = [3] = 3[/url] = 3 + Age 6 + 2 Double overtime lab routine - Ritual 21 - Covenant life 6 - Lab 1 - Bronze Cord 3 = -20 -> nothing happens
[url=http://roll.coyotecode.net/lookup.php?rollid=187396]_: 1D10 = [5] = 5[/url] = 5 + Age 6 + 2 Double overtime lab routine - Ritual 21 - Covenant life 6 - Lab 1 - Bronze Cord 3 = -18 -> nothing happens

1127
Spring: Enchant the Flute of Wonders MT 3xp
Summer: Create charged item Wand of Magical Bane MT 3xp
Autumn: Create charged item Wand of Infernal Bane MT 3xp
Winter: Write Rego tractatus, Adventures (4 CP, 16XP)
Vis earned: 1 Creo, 1 Perdo, 1 Terram, 1 Mentem.
Vis used: 4 Creo (Flute of Wonders), 1 Aquam + 1 Herbam + 4 Terram (for Ibis' transformation)
[url=http://roll.coyotecode.net/lookup.php?rollid=189468]_: 1D10 = [4] = 4[/url] = 4 + Age 6 - Ritual 21 - Covenant life 6 - Lab 1 - Bronze Cord 3 = -19 -> nothing happens

1128
Spring: Invent ReMe spells from lab text LT67: Coerce the spirit of the night(20), Incantation of summoning the dead (40), 3xp on MT
Summer: Write Rego tractatus, Adventures (12 XP, 3 CP, 2 vim vis, resonance materials for 2 books on Vim, +1 Reputation as Performer of magical shows)
Autumn: Read Rego summa "The ultimate power of command” 19xp (reach limit)
Winter: read Hyperborean summa 17xp
Vis earned: 1 Creo, 1 Intellego, 1 Muto, 1 Aquam, 1 Corpus, 1 Herbam, 2 Vim.
Vis used: 1 Aquam and 1 Herbam for lab texts purchase
Ibis uses Grant Affinity on MT upon Aurthor.
[url=http://roll.coyotecode.net/lookup.php?rollid=191136]_: 1D10 = [2] = 2[/url] = 2 + Age 6 - Ritual 21 - Covenant life 6 - Lab 1 - Bronze Cord 3 = -21 -> nothing happens

1129
Spring: Invent InMe spells from lab text LT64: Sight of the transparent motive (10), Peering in the mortal mind (30), Posing the Silent Question (20). 3xp on MT
Summer: Adventures ( 11 CP, 32 XP, 4 pawns of vim vis infesta, 4 pawns of Intellego vis, Resonant materials for 2 books on Intellego and 1 book on Infernal Lore)
Autumn: read Hyperborean summa 17xp Adventure (2 CP)
Winter: read Hyperborean summa 16xp (reach limit)
Vis earned: 1 Creo, 4 Intellego, 1 Perdo, 1 Terram, 1 Mentem, 4 Vim (infesta)
[url=http://roll.coyotecode.net/lookup.php?rollid=194182]_: 1D10 = [5] = 5[/url] = 5 + Age 6 - Ritual 21 - Covenant life 6 - Lab 1 - Bronze Cord 3 = -20 -> nothing happens

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