Fang

Name: Fang
Year: 1123
Gender: Male
Season: Summer
Personality Traits: Bloodthirsty+2, Glutton+3, Curious+3
Essential Traits: Rapacious+3
Reputation: Bloodthirsty (local) 4
Confidence 1 (3)
Size: -1
Characteristics: Int:-1 Per:+0 Pre:-2 Com:+0 Str:-1 Sta:+3 Dex:+2 Qik:+2
Virtues: Long-Winded, Sharp Ears, Unaffected by the Gift
Flaws: Greedy (Minor), Infamous, Nocturnal (Minor), Magical Friend
Magical Qualities: Improved Toughness, Gift of Speech, Personal Power (Human Shape), Personal Power (Hands of the Magical Animal), Personal Power (Flight of the Hummingbird) Greater Power (Gaze of the Wolf), Lesser Power (Nip), Improved Power*2
Magical Inferiorities: Reduced Might
Abilities: Italian 5, Athletics 5 (distance running), Awareness 3 (smell), Brawl 5 (teeth) [5], Carouse 1 (Getting Drunk), Charm 2 (Anna) [0], Etiquette 1 (First Impressions) [5], Hunt 4 (track by smell), Infernal Lore 0 (Auras) [3], Intrigue 1 [2], Faerie Lore 1 (wolves), Folk Ken 1 (blatant lies) [1], Leadership 1, Magic Theory 3 (Experimentation) [10] Survival 3 (winter), Stealth 2 (Forests) [10]

Powers:
Gaze of the Wolf – ReCo(An)
0 points, Init+1
R: Sight D: Conc T: Group
The targeted group of animals or people is held motionless, as long as the wolf concentrates and holds them in its gaze. Note that the targets do NOT need to see the wolf’s gaze or even be aware of the wolf!
Base 5 +3 sight +1 conc +2 group +1 Req, 10 levels to mastery points 4 mastery points spend on reduced might cost. 3 mastery points spend on increased initiative

Nip – PeCo(An)
0 points, Init-3
R: Sight D: Mom T: Ind
The target suffers a light wound, apparently from a bite. Affects both animals and humans.
Base 5 +3 sight +1 req, 5 mastery points spend on reduced might cost

Human Shape – Pg 39 RoP: Magic, 1 point, Init+0
Hands of the Magical Animal Pg 39 RoP: Magic, Constant, 0 point, Init+0
Flight of the Hummingbird Pg 39 RoP: Magic, Constant, 0 point, Init+0

Life Story: Fang is from a magical wolf pack. He doesn’t know how long he’s been alive or his pack has been around, but he and his pack have only been truly intelligent for a few winters. The change happened after the group feasted on a number of magical humans. In the months, afterwards the wolves of the pack gained intelligence, speech and the ability to take human shape. They prefer not to hunt humans now, but most of them are still content to live as they have otherwise.

Fang however wants to explore the world. He wants to get a chance to use this new intelligence to understand the world. He wants to see what is out there.

Design Notes: Characteristics were taken from the Wolf in RoP:M. Strength has a base of +1 and Quick also has a base of +1 before size adjustments. By setting intelligence to -1
Virtues and flaws were taken from the Wolf as well. However, improved characteristic virtue was not taken because the characteristics didn’t require it. The compulsion to kill was downgraded to a bloodthirsty personality trait. Additional flaws and virtues were added to taste.
Magical Qualities were added to taste. Gaze of the Wolf was inspired by the short entry about wolves of virtue in RoP:M
Abilities were taken from the Wolf entry in RoP:M. Extra abilities were added to finish out the xp spending.

Advancement:

1122:

Spring: Nope
Summer: Get taught Magic Theory by Anna Q19
Fall: Adventure with Anna, 5xp charm, 5xp Faerie Lore, 5xp Etiq, 1xp Folk ken
Winter: Hang out while Anna reads a book

1123:

Spring: Watch Anna read, chase tail 0xp
Summer: Adventure! Infernal Lore 3xp, Leadership 5xp, Folk Ken 5xp, Intrigue 5xp, M.T. 5xp, Brawl 5xp, Charm 5xp
Fall: Watch Anna write, eat rabbits 0xp
Winter: Magic theory 2xp

1124:

Spring: adventures with Anna 5xp carouse, 5xp etiquette, 5 xp charm, 2xp intrigue
Summer: Watch Anna Read
Fall: Get taught Magic Theory by Anna Q21

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