The Grimoire of Oliverius ex Verditius

On Display in the studio of Oliverius ex Verditius:

The Magi's Carriage, on display for sale, for 12 vis. The Bracelet of Charms is on sale, for 36 vis. The Warhammer is on display, and for sale for 141 vis.

Invested Items

Bracelet of Charms
This is an elegant bracelet of silver and electrum, decoated with a number of small loops. When touched against a metallic item, with the command phrase, it will shrink the item down to the size of a pendant or bangle, which will be hooked onto the bracelet until the magic is undone. It can affect up to about ten cubic feet of metal at a time. At sunset and sundown, the bracelet will renew its concentration on any bangles still touching the bracelet, while any left apart from the bracelet will be released. Similarly, the wearer of the bracelet can undo the shrinking on a bangle with a command while pulling it off the loops.
The Bracelet of Charms is an invested item, opened for 6 pawns of Vis, all of which was enchanted into a singular effect.

  • Bracelet of Charms (Mu(Re)Te 58)

R: Touch, D: Conc, T:Group
(Base 4, +1 Concentration, +1 Touch, +2 Group, +2 for shrinking size, +2 metal; +5 Item maintains concentration, +10 unlimited uses, +3 environmental trigger)

WARHAMMER OF THE LONELY SOLDIER
A large two-handed warhammer forged of iron and steel, with a heavy striking head and a sharp steel war-pick ; The metal is a bright, burnished finish, the haft of solid metal with a sphere of polished basalt as pommel, and bound with differing strips of leather. It's opened as a composite item (Large metal + tiny stone) of 24 vis, and has spent 23 vis enchanting it.

  • Break the Iron Arms Pe(Re)Te 45

Designed to combat a squad of well-armored soldiers, the warhammer's wielder can let out a specific battle-cry apon striking the unit's vanguard. The weapon causes a shattering wave, destroying the vanguard's armor and echoing the effect through the entire squad of soldiers. Based on 'Obliteration of the Metallic Barrier', this spell also has a rego effect to direct the inevitable shrapnel of broken armor within the group, likely causing some damage to the unit due to their now-unarmored state. Theoretically, striking a target's weapon could destroy their weapons as well. +20 penetration.
Base 5, +1 Touch, +2 Group, +1 Re req; +10 Unlimited, +10 Pen

  • Below here, planned but not enchanted.

Unbreakable Armament (MuTe 34)
Makes the weapon itself as hard and unbreakable as mythical adamantine. This effect has +20 penetration, so it can still strike creatures with magic resistance.
(Base 4+2 metals, +2 Sun; +1 uses, +3 environment trigger, +10 penetration)
Enduring Soldier (ReCo 30)
The wielder of this hammer feels no pain nor fatigue during combat. The effect is near-constant, and has enough uses to re-activate the ability in case it is dispelled, up to 24 times per day. The bearer of the hammer feels like he has been forged of metal and stone, and unstoppable.
(Base 10, +1 Conc, +1 Touch; +5 item maintains concentration, +5 uses)
Binding Wounds (CrCo 20)
The wielder of the hammer, even should he sustain wounds, can continue to fight without risk of allowing the sustained wounds to worsen.
(Base 3, +1 touch, +1 concentration; +5 item maintains concentration, +10 uses)
Guardian against Blades ReTe45
The person carrying the warhammer repels metal and stone weapons, excepting those carried on his person. It takes an effort of concentration to pick up any metal or stone objects, apon which they will be incorporated into the ward.
(Base 5, +1 Touch, +1 duration, +2 Metal, +1 added effect; +5Lv item maintains concentration, +10Lv unlimited uses)
Break the Fragile Body PeCo 50
Hitting a the vanguard of a squad with the hammer and crying out a specific curse apon impact, the warhammer will send destructive energies into them and cripple one of their limbs. This energy is rippled through the vanguard's squad, and each other member also suffers the same crippling wound. +20 Penetration.
Base 15, +1 Touch, +2 group; +10 Unlimited, +10 Penetration

Lesser enchantments:

The Magi's Carriage (ReTe 40)
In simplicity, an iron and bronze carriage, the size of a merchant's wagon. This is the part that is, in itself, enchanted; It's designed to move on its own without any horse as a guide. A canopy and comfortable seating can be easily added for the comfort of those relaxing inside or driving the carriage. With a passenger or two, it can move the speed of a trotting horse, and if loaded with goods, the speed of a walking horse or standard wagon. Changing the speed of the wagon or adjusting for terrain requires attention and concentration by the driver of the wagon, though for long straight stretches, the wagon will continue unabated.
(Base 2, +2 Metal, +3 Size, +1 for travelling speed, +1 concentration duration; +5 levels for item concentration, +10 unlimited uses.)

Lab Texts and Past Creations

STATUETTE OF THE COMFORTING HEAT
CrIg24
This silver statuette gives the laboratory the Superior heating virtue without the space and upkeep cost.
(Base 2, +1 Touch, +2 Sun, +3 Room; +4 constant)

METALLIC MINION
ReTe 40
A spiderlike statue of iron, the size of a dwarf. Based on Tireless Servant (Covenants, p121), it provides +1 General Quality and +1 Safety when used in a lab.
(Base 4, +2 Metals, +1 Concentration, +2 Complexity; +5 Item maintains concentration, +10 unlimited uses per day)

STAFF OF MULTIFORM LANTERNS
CrIg(Im) 30
R: Touch, D: Conc, T: Indiv
The staff is a long rod of pine, reinforced with brass fittings, and capped with brass tips, and an empty bass lantern hanging from one end.
This creates an illusory lantern at the location indicated by the lantern hanging from the end of the staff, and remains there after the staff has been moved. If a surface is touched, it appears attached there. If a point in space is 'touched', the lantern floats there. The illusory lantern appears to have stained glass shutters, and the light it produces is of a hue chosen by the caster. By touching the rod to a lantern, the lantern can have its color changed, or be dismissed. Grants a lab the Superior Lighting virtue.
(Base 4, +1 Touch, +1 Concentration, +1 useful Imaginem requisite; +5 levels item maintains concentration. +10 levels for unlimited uses per day.)

Guardian from Blade and Spear
ReTe 45
R: Touch, T: Indiv, D: Concentration
A spell that keeps the bearer's flesh from being touched, damaged, or wounded by incoming metal weaponry. Turning the ring inside-out can de-activate it, and with concentration, the user can pick up a metal object and incorporate it into his ward.
Base 5, +1 Touch, +1 duration, +2 Metal, +1 added effect; +5Lv item maintains concentration, +10Lv unlimited uses

Acquisition of Eager Eyes (ReTe 42)
With but a thought, this magical sack steals a chosen metallic item within caster's sight (and 50 yards) and deposits it neatly into the enchanted sack, with +38 penetration. This is specifically to be added into an invested item that can detect thoughts.
(Base 4, +1 teleportation range, +3 Sight; +3 thought trigger, +19 penetration)

Drums of the Avaricious Earth
InTe(Im) 25
A series of six polished brass and bronze drums of differing size, all connected by bronze chain into a circular ring. By beating the drums and focusing on a precious metal, the drums can detect deposits of that metal nearby. The differing sizes of drums can detect to different distances, making it eaiser to locate closer or further deposits. If the drums detect the metal, it creates an echo in that direction.
(Base 2, +1 Conc, +3 Hearing +1 imaginem for easier direction detection; +10 unlimited uses)

Amulet of the Dark Knight
CrTe(An) 32
R: Touch, D: Sun, T: Indiv
A necklace of flat golden link chain with three jet stones that seem to be melded into the metal itself. When worn, and the command word spoken(protego!), the person wearing it is suddenly garbed in a full suit of chain mail armor, including padding and gambeson. The armor itself is almost unadorned, although when it first appears, it issues an acrid metallic smoke, tasting like iron, due to Oliverius's wizard sigil. it was designed with +2 penetration, to allow the user to interact with low levels of magic resistance.
(Base 5, +1 touch, +2 sun, +2 elaborate construction; +1 2 uses/day, +1 penetration.)

Shatter the Ill-Fated Blade
PeTe 40
R: Voice D: Mom T: Indiv
A bracer of forged iron, with soft leather backing, inscribed with bolts of lightning and images of fiery staves. Gesturing with that arm at a weapon and calling out the command word (range voice) will shatter an enemies weapon or shield. Acrid metallic smoke comes from the shattered items. it has a penetration of +30
(Base 5, +2 voice; +10 unlimited uses, +15 Penetration)

Bane of Hungry Flames:
This item's mounting is a small wooden pedestal bearing an iron gauntlet fused into a grasping pose - the gauntlet is not enchanted, however on the first finger of the guantlet is a heavy ring inset with two tiny ruby eyes.
Sense the Hungry Flame
(InIg 14)
R:Personal D: Sun T: Room
Senses any source of fire in the room the Item is currently in. This is a constant affect enchantment, and is a trigger for the next effect.
(Base 2, +2 duration, +2 Room; +1Lv 2/day, +3Lv environmental trigger)
Banish the Hungry Flame
(PeIg 28)
R: Touch D: Mom T: Room
Banishes any fires that are sensed inside the room the item is currently in. It has unlimited uses, in case something very eager tries again and again. Like a swarm of flaming mice.
(Base 4, +1 Touch, +2 Room, +10Lv unlimited Uses, +3 linked trigger)

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