Regina

Regina Age 61(55) Born 1075 year: 1136

Int 0 Per -1
Pre 0 Com 2
Str 2 Sta 1
Dex 2 Quick 2

Decrepitude:0(1)
warping 1(7)

Virtues:natural leader, covenfolk, turb trained, affinity for leadership

Flaws: transvestite, uncertain faith, proud, monstrous blood

Abilities: Itallian ():5, Athletics (running):2(9), Brawl (dagger):5(23), Latin (Covenant):5 bow (longbow):9(21), leadership (command):10(43), Folk Ken (Soldiers):3(16), area Lore (covenant):3 (19), organization lore:covenant ():2,
ride (horses):6, swim (ocean):3, awareness(alertness):4(4), siege weapons: 2(11), artes liberals:1, teaching:3(6), scribe:4(2), intrigue:3(13), single weapon:10(28), area lore:Calabria:1(6), area lore: Apulia:0(4), hunt:3,
illumination:3(1), survival:1(8), etiquette:0(4)

Equipment: Longbow, partial fur armor, dagger

Combat Stats:
load
fur armor 2
knife 0
longbow 2
total 4
burden 2
encumberance 0
longbow dagger
attk 12 8
def 6
dmg 10 5
rng 30
init 0 2

Advancement:
1100:
Spring: class siege weapons (11)
Summer: exposure- Brawl(1), area lore :Locri (1)
Fall: class- siege weapons (11)
Winter: exposure: Bow (1), Awareness (1)
1101:
Spring: exposure bow (1), area lore Locri (1)
Summer: class bow(11)
Fall: Exposure: brawl (1), Awareness(1)
Winter: awareness (4)
1102
Spring - exposure bow(1), awareness (1)
Summer- leadership (4)
Fall - Brawl (1), area Lore:Locri (1)
Winter- latin (8), artes liberals (5), teaching (3)
1103:
Spring: class brawl (7)
Summer: exposure- Brawl(1), area lore :Locri (1)
Fall: class- Latin(8), teaching (8)
Winter: exposure: Bow (1), Awareness (1)
1104:
Spring - exposure bow(1), alertness (1)
Summer- class: Latin (9), teaching (7)
Fall - Brawl (1), area Lore:Locri (1)
Winter- brawl (4)
1105:
Spring: exposure: scribe (2)
Summer: exposure- Brawl(1), area lore :Locri (1)
Fall: exposure: scribe (2)
Winter: exposure: Bow (1), Awareness (1)
1106:
Spring - exposure bow(1), awareness (1)
Summer- exposure: scribe (2)
Fall - Brawl (1), area Lore:Locri (1)
Winter- exposure: scribe (2)
1107:
Spring: exposure: scribe (2)
Summer: exposure- Brawl(1), area lore :Locri (1)
Fall: exposure: read leadership (7)
Winter: exposure: Bow (1), Awareness (1)
1108
Spring - exposure brawl(1), alertness (1)
Summer- class bow (11), teaching (2)
Fall - Bow (1), area Lore:Locri (1)
Winter: read leadership (7)
1109
Spring: exposure: scribe (2)
Summer: exposure- Brawl(1), area lore :Locri (1)
Fall: exposure: scribe (2)
Winter: exposure: Bow (1), Awareness (1)
aging roll: 8 +4(age)-2(healthy feature)=10, 1 aging point perception
1110
Spring - exposure bow(1), awareness (1)
Summer- exposure: scribe (2)
Fall - Brawl (1), area Lore:Locri (1)
Winter- read leadership (7)
aging roll: 8 +4(age)-2(healthy feature)-1(living condition)=9 apparent aging only
1111
Spring: class intrigue (15)
Summer: exposure bow(1), area Lore Locri (1)
Fall: exposure scribe(2)
Winter: Exposure brawl(1), awareness (1)
aging roll:9 +4(age)-2(healthy feature)-1(living condition)-1(good food)=9 apparent aging only
1112
Spring - exposure bow(1), alertness (1)
Summer- read scribe (10)
Fall - Brawl (1), area Lore:Locri (1)
Winter-class brawl (8)
aging roll:0+4(age)-2(healthy feature)-1(living condition)-1(good food)=0 no apparent aging
1113
Spring: read scribe (12)
Summer: exposure bow(1), area Lore Locri (1)
Fall: class brawl (10)
Winter: Exposure brawl(1), awareness (1)
aging roll:9+4(age)-2(healthy feature)-1(living condition)-1(good food)-1(good wine)=8, apparent aging only
1114
Spring - exposure bow(1), awareness (1)
Summer-class brawl (10)
Fall - exposure brawl(1), area lore: Locri(1)
Winter- read bow (9)
aging roll:8+4(age)-2(healthy feature)-1(living condition)-1(good food)-1(good wine)=7, apparent aging only
1115
Spring - read bow (7)
Summer - exposure bow(1), awareness (1)
Fall - Read Bow (7)
Winter - Brawl (1), area Lore:Locri (1)
aging roll:0+5(age)-2(healthy feature)-1(living condition)-1(good food)-1(good wine)=0 no apparent aging
1116
Spring - exposure bow(1), awareness (1)
Summer-exposure: teaching (2)
Fall - exposure brawl(1), area lore: Locri(1)
Winter- class brawl (12)
aging roll:6+5(age)-2(healthy feature)-1(living condition)-1(good food)-1(good wine)=6 apparent aging only
1117
Spring - exposure teaching (2)
Summer - exposure bow(1), awareness (1)
Fall - Read Bow (7)
Winter - Brawl (1), area Lore:Locri (1)
aging roll:7+5(age)-2(healthy feature)-1(living condition)-1(good food)-1(good wine)=6 apparent aging only
1118
Spring - exposure bow(1), awareness (1)
Summer-class brawl (13)
Fall - exposure brawl(1), area lore: Locri(1)
Winter- read scribe (12)
aging roll:5+5(age)-2(healthy feature)-1(living condition)-1(good food)-1(good wine)=4 apparent aging only
1119
Spring-read leadership (10)
Summer- read leadership (10)
Fall- read leadership (7)
Winter- class single weapon (20)
aging roll:9+5(age)-2(healthy feature)-1(living condition)-1(good food)-1(good wine)=8 apparent aging only
1120
Spring-adventure- single weapon (5), leadership (2)
Summer- explore Calabria (7)
Fall- class single weapon (20)
Winter- class single weapon (20)
aging roll:7+5(age)-2(healthy feature)-1(living condition)-1(good food)-1(good wine)=6 apparent aging only
1121
Spring: read leadership (7)
Summer: exposure: leadership (2)
Fall: exposure: leadership (2)
Winter: class single weapon (15)
aging roll:0+5(age)-2(healthy feature)-1(living condition)-1(good food)-1(good wine)=-1 no apparent aging
1122
Spring: class single weapon (14)
Summer: exposure: leadership (2)
Fall: read single weapon (10)
Winter: exposure: leadership (2)
aging roll:4+5(age)-2(healthy feature)-1(living condition)-1(good food)-1(good wine)=3 apparent aging only
1123
Spring: exposure: leadership (2)
Summer: read single weapon (13)
Fall: exposure: leadership (2)
Winter: read single weapon (8)
aging roll:7+5(age)-2(healthy feature)-1(living condition)-1(good food)-1(good wine)=6 apparent aging only
1124
Spring: read leadership (10)
Summer: adventure: single weapon(5), bow (2)
Fall: read leadership (10)
Winter: adventure: intrigue (4)
aging roll:2+5(age)-2(healthy feature)-1(living condition)-1(good food)-1(good wine)=1 no apparent aging
1125
Spring: adventure: single weapon(4), leadership (4)
Summer: adventure: single weapon (3), leadership (4)
Fall: adventure: single weapon (3), leadership (3)
Winter: adventure: leadership (5), single weapon (4)
aging roll:4+6(age)-2(healthy feature)-1(living condition)-1(good food)-1(good wine)=4 apparent aging only
1126
Spring: read leadership (8)
Summer: adventure: single weapon (5)
Fall: read leadership (8)
Winter: exposure: leadership (2)
aging roll:3+6(age)-2(healthy feature)-1(living condition)-1(good food)-1(good wine)=3 apparent aging only
1127
Spring: exposure: leadership (2)
Summer: class bow (15)
Fall: exposure: leadership (2)
Winter: adventure bow(4), awareness (3)
aging roll:7+6(age)-2(healthy feature)-1(living condition)-1(good food)-1(good wine)=7 apparent aging only
1128
Spring: adventure leadership (4), ride (4), bow (4), single weapon (4), area lore:Calabria (4), area lore Apulia (4), awareness (4), athletics (4), intrigue (4), siege weapons (4), hunt (4)
Summer: class bow (15)
Fall: class single weapon (12)
Winter: exposure: leadership (2)
aging roll:7+6(age)-2(healthy feature)-1(living conditions)-1(good food)-1(good wine)=7 apparent aging only
1129
Spring: adventure ride (5), bow (5), single weapon (5), leadership (5), awareness (5), athletics (5), intrigue (4), hunt (4)
Summer: exposure: leadership (2)
Fall: class single weapon (13)
Winter: class bow (15)
aging roll:5+6(age)-2(healthy feature)-1(living conditions)-1(good food)-1(good wine)=5 apparent aging only
1130
Spring: class single weapon (14)
Summer: exposure: leadership (2)
Fall: read illumination(12)
Winter: exposure: leadership (2)
aging roll:6+6(age)-2(healthy feature)-1(living conditions)-1(good food)-1(good wine)-1(monstrous blood)=5 apparent aging only
1131
Spring: adventure ride(5), single weapon (5), bow(5), leadership (5), awareness (5), hunt (4), survival (4)
Summer: class ride (11), teaching (6)
Fall: exposure: leadership (2)
Winter: class single weapon (15)
aging roll:9+6(age)-2(healthy feature)-1(living conditions)-1(good food)-1(good wine)-1(monstrous blood)=8 apparent aging only
1132
Spring: adventure bow(4), awareness(4), single weapon(4), ride(4), leadership(4), hunt(4), survival(4), intrigue(4), folk ken(4)
Summer: class single weapon (15)
Fall: class bow (16)
Winter: exposure: leadership (2)
aging roll:2+6(age)-2(healthy feature)-1(living conditions)-1(good food)-1(good wine)-1(monstrous blood)=1 no apparent aging
1133
Spring: adventure ride(5), single weapon (5), bow (5), awareness (5), leadership (5), hunt (4), folk ken (4), intrigue(4)
Summer: class single weapon (16)
Fall: exposure: leadership (2)
Winter: read illumination (11)
aging roll:9+6(age)-2(healthy feature)-1(living conditions)-1(good food)-1(good wine)-1(monstrous blood)=8 apparent aging only
1134
Spring: adventure ride(5), single weapon (5), bow (5), awareness (5), leadership (5), hunt (5), folk ken (4), intrigue(4)
Summer: class single weapon (18)
Fall: exposure: leadership (2)
Winter: read illumination (8)
aging roll:0+6(age)-2(healthy feature)-1(living conditions)-1(good food)-1(good wine)-1(monstrous blood)=-1 no apparent aging
1135
Spring: adventure bow (5), single weapon (5), ride (5), survival (5), hunt (5), folk ken (4), intrigue (4), etiquette (4)
Summer: class ride (11), teaching (9)
Fall: class single weapon (18)
Winter: exposure: leadership (2)
aging roll:5+7(age)-2(healthy feature)-1(living conditions)-1(good food)-1(good wine)-1(monstrous blood)=5 apparent aging only

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