Danaë of Mercere

History/WIP NOT FINAL

Danaë, called Blackhands by a few (as a child she often used soot in Warding) is the daughter of an outcast witch and seer of the Red Sea, Kazerabet, and a most infamous and lecherous roving Redcap, Bartolomeo of Miletos, who everybody is quick to point out is a Goliard, what can you expect? Who seduced who is unclear, but the father did not stick around, and the mother apparently did not want him to, either. A more sickly, lethargic and dull child could not be imagined, a severe blow to Kazerabet, who had divined a Gifted child of great ability. Still, little Fatima survived, and in fact started to show signs of some latent magical ability as she grew older. Although very simple of mind, the infant could speak to anyone with little difficulty, and she learned the basics of her mother’s magic (Warding). Not that Fatima had the opportunity to speak with many people, her mother was Blatantly Gifted and a pariah among her people, and her only visitors were equally sinister or truly desperate.

Meanwhile, Bartolomeo, deeply involved in the politics of Iberia, and brazenly flouting the Code of Hermes in his support of Rodrigo Díaz de Vivar (El Cid) in Castilla for many years, now got wind through his network of informants of Fatima’s talents. He swooped in unannounced, kidnapped the child and fled, deftly avoiding Kazerabet’s spirit and animal minions, and maneuvering her into a fight with rival local sorcerers which ended in a protracted Warping incident for both sides involved.
Fatima seemed delighted to be away from her mother, on an adventure with the amoral but fascinating Bartolomeo. He quickly ascertained she had no Gift, but many talents, and suspected she was of Heroic Blood (which certainly spoke to his ego, a descendant of Hermes himself!), and immediately claimed her as his apprentice. He returned to Iberia with the child in tow, and presented her as his apprentice to his allies (and confided to very few her bastard nature). Never someone to be abashed by his own ruthlessness and amorality, and desiring to keep the girl near him at all possible times, Bartolomeo took her to the siege of Valencia, where she actually used her budding ability of Warding, and Gift of Tongues to help coordinate attacks and ambushes, particularly on a coterie of Sahir holed up in the city. She could also speak Arabic perfectly, and had a Mediterranean look that often was interpreted to her advantage so she was often sent ahead to spy. Even Bartolomeo’s inner coterie were amazed at the risks he was putting the young girl through, but he was heedless and proud, eager to see what further gifts manifested in her.
Young Fatima was in awe of El Cid and her flamboyant father/parens, and with a sunny and indefatigable disposition she attempted many very risky and Hermetically indefensible missions. But the ongoing conflict was rife with such violations, and the Quaesitores could hardly investigate but a fraction of the alleged malfeasances.

But somebody else was observing. In 1097 a powerful sahir and Goetic sorcerer ambushed and captured the young girl intending for her to become his apprentice, mistakenly believing her Gently Gifted. He spirited her away on a journey into the Magic Realm, where a mighty Jinn opened her to Sihr. And unlocked more.
Pilfering vis gathered in the journey, Fatima managed to bind momentarily a lesser djinn that the sahir was attempting to bind into himself. A dagger in his ribs and a botched ritual later, the girl took to the skies for the first time, just ahead of said sorcerer’s minions and managed to return a few days later to Valencia to a very relieved Bartolomeo. This was the first but not the last case of non-Hermetic magicians being powerfully attracted to and seeking Fatima’s company for their own mystical purposes.
By 1099, the city of Valencia was itself besieged by the Almoravids. Even with her powers, Fatima was unable to exit the city except for a few desperate times; sahirs with attendant jinns were ever present. Famine and disease were rampant, and even El Cid eventually succumbed. This was a heavy blow to all, and Bartolomeo seemed to age visibly overnight. They eventually fled the city with El Cid’s wife Ximena and retinue, carrying the hero’s body to Burgos. Bartolomeo’s star was waning, and he was clearly dispirited. Fearing his many foes, both Christian and Muslim, in Iberia, Bartolomeo and Fatima (now calling herself Danaë, to honor and humor her parens) engaged in a grand tour of the Mediterranean coasts and islands. This lasted for 3 years, until a party of Quaesitores caught up to them in Sicily in 1106. Both were arrested. Because she was Bartolomeo’s apprentice, all her prosecutable acts were laid at his doorstep. She was turned over to Harco, where House Mercere immediately saw her great talents and assigned a kindly retired Redcap associated with the Cult of Heroes, Maltuso, to “correct and complete her training”. Bartolomeo managed to escape his captors in some novel way, and was cast out of the House, although very quietly, as the whole incident was highly embarrassing. They search for him still.

Danaë completed her training in 1108, and was assigned to a Mercere House in southern Italy, in Locri, and they will watch her carefully, mindful of Bartolomeo’s possible reappearance and the great restlessness that roils inside of her. She will probably petition the covenant of Praesidium Orae for membership, as she considers herself a full member of the Order (and she is), and battle-tested, to boot.

Danaë seeks other Heroes. She does not see herself as particularly heroic, but perhaps her destiny lies in finding and uniting such specimens for a great purpose. She will gather vis where she may find it, and once she has enough, she will travel to where jinn may be found to bind one. She sees the value of intelligence gathering, and will use her unique position and great charms to construct/control such a network. She is forever seeking, and will drop her responsibilities to go on adventure, trying to recapture those years of her infancy and early youth. She misses her parens like one misses a storm; life was interesting and messy and dangerous with him around.

The concept is a weak, stunted child who keeps on gaining Heroic stature until she becomes a Hero of old, perhaps even a new constellation in the sky. She is irrepressible, and hero worships El Cid Campeador. The terrible things that have happened to her have in no way dampened her nature. Will want eventually to adventure into the Magic Realm, and if at all possible, gain other sahir powers (from Cradle and Crescent), although this involves lots of vis, a friendly jinn, and another sahir, most probably.

Description

updated to 1138, born 1088

Vital Statistics

Size: 0
Age: 50 (apparent age 20, no longevity ritual, Unaging)
Decrepitude: 0
Warping Score: 0 [4]
Confidence: 3 (163)

Personality

Brave +5, Optimistic +6, Restless +3, Indifferent to Magi +2, Curious +3

Reputations

Apprentice and accomplice to Bartolomeo of Miletos, that damned rogue 2[11] (among Magi)
Delightful Bargainer 3[0] Magi
Delightful Sahir 2 [1] Jinn
Intriguing Sahir 2[9] Order of Suleiman
Messenger of power (Italian nobles) 1[9]
Trustworthy 1[0] Seedy underworld of Italy

Characteristics

Characteristic Score Description Mythic
Int +2 *raised Ritually 1129
Per +1 Keen senses
Str 0
Sta +5 Untiring
Pre +5 Magnetic Commanding Presence, *raised Ritually 1134
Com +5 Persuasive *raised Ritually 1133
Dex +3 Graceful
Qik 0

Virtues and Flaws

Virtues

Blood of Heroes (Free), Redcap (Major, Social Status), Sihr (Major, Supernatural), Warding (Major, Supernatural), Affinity for Area Lore (Minor, General), Mythic Characteristic: Presence- Commanding Presence (Minor, General), Independent Study (Minor, General), Magic Blood (Minor, Supernatural, free from Blood of Heroes), Well-Traveled (Minor, General, free from Redcap), Affinity: Sihr (Minor, General), Affinity: Warding (Minor, General), Unaging (Minor, Supernatural) , Gift of Tongues (Minor, Heroic), Alluring to Magical Beings (Minor, General), Second Sight (Minor, Supernatural), Magic Items (Minor, General)x2, Self-Confident (Minor, General)(from 1133 vis quest)

  • Magic Blood Magical Thing (Hermes’s winged sandals)- Flight, spend 1 Fatigue level, Init equal to (Qik – 3), appropriate Form R: Per., D: Sun, T: Ind The character can fly through the air in any direction, simply by concentrating. If distracted, this control is lost but the power still holds aloft the character indefinitely. ReFo 15 (base 4, +2 Sun, constant): Lesser Power (15 levels + 2 Mastery point: Mastery:Fast-Cast/Harnessed). She becomes somewhat translucent and wisps of cloud hover around her form.

Flaws

Optimistic (Major, Personality), Heroic Personality (Minor, Heroic), Supernatural Nuisance (Major, Story), Busybody (Minor, Personality), Infamous Master (Minor, Hermetic), Slow Power- Flight (Minor, Supernatural), Adventure Hook- Favors to the courts of the City of Brass, from 1133 vis quest

Combat & Defenses WIP/NOT FINAL

Combat:
Dodge: Initiative 0, Attack n/a , Defense +4, Damage n/a
Fist: Initiative -1, Attack 0, Defense 0, Damage -?
Kick: Initiative -2, Attack 0, Defense -?, Damage +?
Short bow: Initiative -1, Attack +8, Defense -0, Damage +6
Soak: +3 +

Fatigue levels: OK, 0, -1, -3, -5, Unconscious
Wound Penalties: -1 (1-5), -3 (6-10), -5 (11-15), Incapacitated (16-20), Dead (21+)

Abilities

Ability Specialization Score Extra Exp. Notes
Area Lore: Arabian Peninsula Wilderness 4 2
Area Lore: Baghdad Bazaar 1 2
Area Lore: Mediterranean Coast Mystic Places 5
Area Lore: Iberia Mystic Places 2
Area Lore: Italy Nobility 6 17
Area Lore: Locri People 3 7
Area Lore: Rome Secret Places 1 2
Area Lore: Valencia Hidey Holes 1 2
Artes Liberales Grammar 3 5 Arabic
Athletics Flying 2 0
Augustinian Brotherhood Lore Personalities 1
Awareness Alertness 2
Bargain Jinn 7 9
Bow Short Bow 4 1
Brawl Dodging 2
Carouse staying sober 1
Charm First impressions 6 5 *Correspondence
Church Lore Personalities 1
Civil and Canon Law Italian courts 1
Code of Hermes Political Intrigue 1
Dead Language: Latin Hermetic 4 3
Divine Lore Angels 1
Etiquette Nobility 3 0
Faerie Lore Creatures 2 7
Folk Ken Nobles 5 10 *Correspondence
Guile Lying to Authority 5
Intrigue Alliances 6 16 *Correspondence
Infernal Lore Jinn 1
Leadership Inspiration 1 5 *Correspondence
Living Language: Arabic Storytelling 5 Native
Living Language: Castilian Poetry 2
Living Language: Italian Regio Calabria 2
Magic Lore Creatures 4 9
Order of Hermes Lore Personalities 2 10
Order of Suleiman Lore History 4 4
Penetration Jinn 7 1 *Correspondence
Second Sight Jinn 5 9
Sihr 25 15 *Correspondence
Stealth Sneak 3
Survival Arid Places 1 7
Swim Long Distances 1
Warding 21 4

Voting Sigil:

Possessions

Magic Item Unused Levels 31

Redcap Items

•Shoe of Swift Flight^ (ReCo(An, He) 25, Pen 0, use 24/day, Base 15 +1 Touch, free requisites, +5 24 uses/day). Transport wearer, regardless of intervening terrain instantly from one spot to another within 50 paces, destination has to be visible.
•Vis Divining Rods* (InVi 15, Pen 0, use 24/day, Base 1, +1 Touch,+3 Hearing, +5 24 uses/day), a Per + Finesse vs 6 narrows the location to within 1 foot. Allows the user, once activated, to hear vis within 30 paces.
•Mantle of Mundane Mien^ MuIm 12 , Pen 0, 3/day, Base 3, +1 Touch, +1 Conc, +5 item maintains Conc, + 2 for 3 uses/day. The wearer of this short cloak can change appearance, voice, and smell.
•Oilcloth of Dry Nights/Useful Shapes^invested item, ReAq 6, Pen +0, 2/day. Repels all water.(Base 1, Touch 1, +2 Sun, +1 slightly unnatural control, +1 2/day); MuHe 12, Pen +0, 6/day, (Base 3, +1 Conc, +5 item maintains Conc, +3 for 6 uses/day). Item becomes as rigid as wood, can be folded into the shape of a boat, tent, plank.
8'x5' in size
^identical as an item in TTT
*almost identical as an item in TtheA

Money

42 Mythic Pounds

Sanctum

Vis

Technique Quantity/Realm Form Quantity/Realm Form Quantity/Realm
Cr 34/5 Faerie An 10 Ig 9
In 14 Aq 12 Im 0/3 Faerie
Mu 13 Au 16 Me 12/2Faerie
Pe 13 Co 17 Te 11 Magic/ 1 faerie
Re 9 He 8 Magic/ 3Faerie Vi 16/3 faerie/2 Divine

+48 + 183 account increase extra unnamed from Redcap service

Other

Resonant material for Magic Lore book, 6 Sihr books, 3 Warding books

Jinn Associates

Earth Wahabb, same as Baghl from Cradle and the Crescent, Danae will likely summon him again,
Magic Might: 15 (Terram)
Season: Spring
Characteristics: Int –2, Per +2, Pre +1, Com –1, Str +3, Sta +3, Dex +1, Qik –1
Size: +2
Confidence: 1 (7 points)
Virtues and Flaws: Magic Spirit; Jinn; Greater Immunity: Fire, Ways of the Mountains; Second Sight, Skinchanger, Strong-Willed, Tough; Greater Malediction (honor bargains made), Magical Air, Vulnerable Magic (mua’addhin’s call); Reclusive.
Qualities and Inferiorities Focus Power (Ruler of Earth), Greater Power x2 (Flesh to Stone, Presence); Improved Abilities x3, Lesser Power x2 (Donning the Corporeal Veil), Minor Virtue (Improved Characteristics).
Personality Traits: Reclusive +5, Immutable +3, Proud +2
Combat: Maul (warhammer): Init –1, Attack +11, Defense +3, Damage +15 Soak: +10 Wound
Penalties: –1 (1–7), –3 (8–14), –5 (15–21), Incapacitated (22–28), Dead (29+)
Abilities: Arabic 5 (stone), Athletics 3 (climbing), Great Weapon 4 (maul), Profession: Miner 3 (gemstones), Second Sight 4 (jinn), Theology: Islam 3 (jinn).
Powers Presence, Ruler of earth, Donning the Veil, Flesh to Stone

Earth Juval 20 Might, like Earth Wahabb, only Focus power goes to 20, +Good Characteristics x2 (Int 0, Quik +1, Com 0), Improved abilities x2 (Penetration 4, Awareness 4), Self-Confident

Fire Jinni 20 Might

Da'ud, Jinn of the Oasis
Magic Might: 20 (Auram)
Locus: An oasis in the Egyptian Sahara
Characteristics: Int +1, Per 0, Pre +1, Com +1, Str +2, Sta +2, Dex +1, Qik +2
Size: +1 Season: Autumn
Confidence 1 (3)
Virtues & Flaws: Magic Spirit (Jinni); Arcane Lore, Educated, Improved Characteristics (x2), Inspirational, Large, Well Trav-elled; Indiscreet, Magical Air*, Optimistic (major); CarefreeMagical
Qualities and Inferiorities: Focus Power, Greater Powers (x2), Rit-ual Power, Shapeshifter, Ways of the Oasis; Gift of Tongues, Improved Powers (x2), Personal Powers (x3), Second Sight, Vari-able Power (x2); Reduced Abili-ties (x2), Restricted Power, Greater Malediction Bound by Bargains, Slow Power (Ritual Power)
Personality Traits: Carefree +3, Enthusiastic +3, Optimistic +3, Honorable +2, *Inspiring +2 (Presence), Loyal +2, Brave +1* Essential Trait
Reputations: Benevolent 3 (local)
Combat: Knife: Init +2, Attack +2, Defense +2, Damage +4Soak: +2
Wound Penalties (material form): –1 (1–5), –3 (6–10), –5 (11–15), Incapacitated (16–20), Dead (21+)
Abilities: Arabic 5 (poetry), Area Lore: Egypt 3 (Sahara), Arts Liberales 2 (grammar), Ath-letics 2 (leaping), Awareness 2 (alert), Bargain 3 (services), Brawl 3 (knife), Charm 3 (wit), Concentration 2 (powers), Cop-tic 4 (nomads), Dominion Lore 2 (Solomon), Finesse 3 (grace), Folk Ken 3 (nomads), Greek 4 (ancient), Guile 4 (fast talk), Infernal Lore 1 (Iblis), Leader-ship 2 (inspiration), Magic Lore 4 (jinn), Penetration 2 (Lord of Winds), Philosophiae 2 (natu-ral), Second Sight 4 (spirits), Shapeshifter 3 (whirlwind), Theology: Islam 1 (jinn)
Powers: Several powers are the same as for the ‘afarit, so refer to the descriptions given earlier.
Corporeal Veil of the Jinn, 0 points, Init –3, Corpus: With a Shapeshifter score of 3, Da’ud can manifest as large as Size +4 or as small as –5. He can take three additional forms, in-cluding a dove, a whirlwind, and a beggar no matter what form he takes.
Fabrication, 5 points, Init –8, (vari-ous) Da’ud is able to craft Fabrica-tions up to level 20
Flight, 0 points, Init –1, Various Daiud uses a flying carpet or carries himself with a gust of wind
, depending on his mood.
Invisibility, 0 points, Init 0, Imagi-nem, Fast Cast
Jinni’s Leap, 0 points, Init, Corpus, Fast Cast
Lord of Winds, points equal to Mag-nitude, Init + (2 – Magnitude), Auram: Da’ud can duplicate Creo and Rego Auram spells up to level 20. Focus Power (25 levels, Fast Cast)
Aura of Refreshing Breeze, 0 points, Init n/a, Auram R: Touch, D: Constant, T: Ind Da’ud is constantly surrounded by a refreshing, sweet-smelling breeze. CrAu10 (Base 1, +1 Touch, +3 Constant, +1 Unnatural); Per-sonal Power (10 levels, –1 cost)
Equipment: Clothing, jewelry, knife
Encumbrance: 0Vis: If killed, Da’ud leaves behind a plume of white smoke contain-ing 4 pawns of Auram. However, like all jinn, killing the material form does not destroy him.Appearance: Da’ud appears as a jo- and jewels.Da’ud is the caretaker of the Blessed Oasis, a location in the mid-dle of the Egyptian Sahara that at-tracts lost wanderers. He assists the needy and is helpful to others who treat him with respect. He does ex-pect to be rewarded for his service, but he never mentions it. It doesn’t need to be anything extravagant; something as simple as a poem or a minor token of appreciation will If none is given, the wander-ers will not be able to locate the oasis again.

This is from Tales of Power, but 10 less Power, so removed Gentle Air (-3), No Fatigue (-3), added usual Greater Malediction Bound by Bargains (-3), Slow Power (Ritual Power)

Da-ud a, new 20 Migh Air jinn.

Water Jinn 20 Might WIP

Da-ud-Adan 25 Might Air jinn 1127

New Auram jinn, Azeem, Might 25

New Fire Jinn, Hulud, Might 30

Wazif the Obsidian Shadow, Might 25 Earth Jinn

Jinn Quest points

45

Progression

1109:
Spring: Danae's delivery service (work); Area Lore: Mediterranean Coasts +2(3) xp
Summer: Bow class with Gaston, 3 adventures have cropped up, and she must go! Earns 25+ 3 Independent study xp: Warding +5 (7), Bargain +5, Charm +5, Second Sight +5, Intrigue +5, +3 OoH Lore
Autumn: : Latin class with Markus, +24 xp to Latin (she is definitely a problem student)
Winter: Danae's delivery service (work); Area Lore: Mediterranean Coasts +2(3) xp

1110:
Spring: Bow class with Gaston part deux, shared with Ouragan +16 xp; 2 Adventures
Summer: Charm class with Siderno Teacher, +21 xp to Charm + 1 Correspondence; 2 Adventures
Autumn: Danae's delivery service (work); Area Lore: Italy (Nobility) +2(3) xp
Winter: Danae's delivery service (work); Area Lore: Italy (Nobility) +2(3) xp

1111:
Spring: Bow class with Gaston part 3, +19xp; adventure to Siderno
Summer: Charm class with Siderno Teacher, +21 xp to Charm + 1 Correspondence
Autumn: Practice Area Lore: Locri , went on one measly adventure, +5(8) xp to Warding, +3 to bows
Winter: Latin class with Markus +24xp, now she can read the books of the Order! went to two adventures, will take Latin xp, unless adventures take more than a month (adventures lasted 23 days, will take the latin advancement)
Circle of Stamina shenanigans: +2 Warping, +2 Sta, + 0 pregnancies
Danaë accumulates no money or Magic item levels from Redcap services in 1111, her Magic items virtues do increase her total

1112:
Spring: Danae's delivery service (work); Area Lore: Italy (Nobility) +2(3) xp
Summer: Danae's delivery service (work); Area Lore: Italy (Nobility) +2(3) xp
Autumn: Danae's delivery service (work); Area Lore: Locri +1 (2) (Nobility) Area Lore: Italy (Nobility) +1 xp
Winter: Danae's delivery service (work); Area Lore: Mediterranean Coasts +2(3) xp

1113:
Spring: Study Charm with Siderno Teacher in Teaching Lab, +21 Charm +1 Correspondence
Summer : Read The Wizard's Awl Penetration Summae Level 5 Quality 20, +20 xp Penetration 1 adventure
Autumn : Read The Magical Realm: An introduction to its inhabitants Magic Lore Summae Level 5 Quality 20 + 20 xp Magic Lore, 2 adventures
Winter: Danae's delivery service (work) +2(3) Area Lore Italy

1114:
Spring: Danae's delivery service (work); Area Lore: Italy (Nobility) +1(2) xp, +1(2) xp Area Lore Locri
Summer: Danae's delivery service (work) +2(3) Area Lore Italy
Autumn : Danae's delivery service (work) +2(3) Area Lore Locri
Winter: Study Intrigue with Siderno Teacher, +22 xp, adventure

1115:
Spring: Danae's delivery service (work); Area Lore: Mediterranean Coasts +2(3) xp
Summer: Danae's delivery service (work) Area Lore: Mediterranean Coasts +2(3) xp
Autumn : Danae's delivery service (work) Area Lore: Mediterranean Coasts +2(3) xp
Winter: Study Intrigue with Siderno Teacher, +22 xp (+21 xp + 1 correspondence), adventure

1116:
Spring: Study Intrigue with Siderno Teacher, +22 xp (+21 xp + 1 correspondence), 2 adventures
Summer: Scheduled: Tribunal! + another adventure, 12+3 = 15 xp Second Sight 5, Warding 5(7), 5 Magic Lore
Autumn : Scheduled: Read Magic Lore summae, adventure took 16 days, still can read book
Winter: Danae's delivery service (work) Area Lore: Mediterranean Coasts +2(3) xp

1117:
Spring: Jinn Quest + 2 adventures, 8+5+7 + 3=23, 5 (7) Sihr, 5(8) Warding, 5 OoS Lore, 5 Bargain, 3 Stealth
Summer: Danae's delivery service (work) +2(3) Area Lore Mediterranean Coasts
Autumn: Danae's delivery service (work) +2(3) Area Lore Mediterranean Coasts
Winter: Danae's delivery service (work); +2(3) Area Lore Mediterranean Coasts

1118:
Spring: Jinn Quest, short adventure, went back and read "Straw hats in Winter", Bargain tractatus Q 14, rebound Earth Wahabb
Summer: Study Intrigue with Siderno Teacher, +21 +1 Correspondence, 2 adventures, took xp from study, Gain Limit
Autumn: Danae's delivery service (work) +2(3) Area Lore Italy, had solo adventure! 8 xp + 3= 11, Bargain 1, Stealth 5, Organization: Church Lore 5
Winter: Study Sihr from Jinn, 2 adventures, will take her xp from adventures 7 + 6 + 3 = 16, 5(8) Sihr, 5 (7) Warding, 5 Guile, 1 Charm

1119:
Spring: Danae's delivery service (work) +2(3) Area Lore Italy
Summer: Danae's delivery service (work) +2(3) Area Lore Italy
Autumn: Danae's delivery service (work) +2(3) Area Lore Italy
Winter: Danae's delivery service (work) +2(3) Area Lore Italy

1120:
Spring: Jinn Quest, 2 more adventures (discover Hidden resources and Covenant adventure), xp = 7 + 9 +7 +3 = 26, 5(7) Sihr, 5(7) Warding, 5 Bargain, Guile 5, 5 Stealth, 1 Folk Ken
Summer: Study Folk Ken with Siderno Teacher +1 Correspondence, +22
Autumn: Study Folk Ken with Siderno Teacher +1 Correspondence. +22
Winter: Read Faerie Lore summae +22 xp

1121:
Spring: Danae's delivery service (work) +2(3) Area Lore Italy
Summer: Danae's delivery service (work) +2(3) Area Lore Italy
Autumn: Danae's delivery service (work) +2(3) Area Lore Italy
Winter: Danae's delivery service (work) +2(3) Area Lore Italy

1122:
Spring: Jinn Quest, new fire jinn, 2 more adventures (discover Resonant materials and Covenant adventure), xp = 7 + 9 +9 +3 = 28, 5(8) Sihr, 5(8) Warding, 5 Bargain, Guile 5, 5 Stealth, 3 Folk Ken
Summer: Study Folk Ken with Siderno Teacher +1 Correspondence, +22
Autumn: Read the Wizard's Awl Penetration summae, 2 adventures, around 18 days
Winter: Study Sihr from jinn, 12Q + affinity 18xp, 1 adventure

1123:
Spring: Jinn Quest, new earth jinn 20 Might, Study Sihr from it, Q12, +18 xp
Summer: Tribunal + more adventures, yes! Hidden Resources Quest 7 + 9 Evandrus's disaster + 6 Apulia + 7 Lady A Favors + Tribunal 7 +3 = 39! Sihr +5(7), Warding +5(7), +5 Second Sight, +5 Stealth, +5 Guile, +5 Order of Hermes Lore, +5 O o Suleiman Lore, +4 (6) Area Lore Italy
Autumn: Danae's delivery service (work) +2(3) Area Lore Italy
Winter: Danae's delivery service (work) +2(3) Area Lore Italy
First aging roll! [url=http://roll.coyotecode.net/lookup.php?rollid=181821]_: 1D10 = [9] = 9
[/url]+4 Age + - 2Magi standards - 2 Healthy feature -1 Good Food - 1 Good wine -1 Magic blood= 6, nothing happens

1124:
Spring: Danae's delivery service (work) +2(3) Area Lore Italy
Summer: Study Etiquette with Siderno teacher + 21 xp
Autumn: Danae's delivery service (work) +2(3) Area Lore Italy
Winter: Jinn Quest, + 1 other adventure, 6+5 xp + 3 = 14, Sihr +5(8), Warding +5(8), Stealth +2, OoH Lore +2
Aging roll [url=http://roll.coyotecode.net/lookup.php?rollid=182838]_: 1D10 = [6] = 6
[/url] +4 Age + - 2Magi standards - 2 Healthy feature -1 Good Food - 1 Good wine -1 Magic blood= 3, nothing happens

1125:
Spring: Danae's delivery service (work) +2(3) Area Lore Italy
Summer: Scheduled: Study Sihr from jinn, adventure, 18 xp + 1 Correspondence
Autumn: Danae's delivery service (work) +2(3) Area Lore Italy
Winter:Scheduled Jinn Quest, other adventures, No jinn!! Bargain botch, Jinn Quest 9 Hermetic Politics 7 Regio exploration 8 Resonant materials 9 + 3= 36 xp, Warding 5(7), Sihr 5(7), Bargain 5, OoS 5, Second Sight 5, Guile 5, Magic Lore 5, 1 Intrigue 1
Aging roll [url=http://roll.coyotecode.net/lookup.php?rollid=184670]_: 1D10 = [9] = 9
[/url] +4 Age + - 2Magi standards - 2 Healthy feature -1 Good Food - 1 Good wine -1 Magic blood= 7, nothing happens

1126:
Spring: Danae's delivery service (work) +2(3) Area Lore Italy
Summer: Read the Wizard's Awl, Penetration summae L5Q20
Autumn: Danae's delivery service (work) +2(3) Area Lore Italy
Winter:Scheduled Jinn Quest, other adventures: (new Auram jinn) jinn quest 9 days, 6 xp, Wedding 16 days, 8 xp, Hermetic politics 14 days, 11 xp, Dark secret 14 days, 8 xp +3 = 34 xp; 5(8)Warding, 5(8) Sihr, 5 Second Sight, 5 penetration, 5 OoS Lore, 5 Augustinian Order Lore, Magic Lore 4
Aging roll [url=http://roll.coyotecode.net/lookup.php?rollid=187325]_: 1D10 = [9] = 9
[/url] +4 Age + - 2Magi standards - 2 Healthy feature -1 Good Food - 1 Good wine -1 Magic blood= 8, nothing happens

1127:
Spring:: Study Sihr from jinn, adventure, 18 xp + 1 Correspondence
Summer: Danae's delivery service (work) +2(3) Area Lore Mediterranean Coast
Autumn: Danae's delivery service (work) +2(3) Area Lore Mediterranean Coast
Winter:Scheduled Jinn Quest, other adventures, 3 adventures: Jinn Quest 9 xp, Covenant politics 9 xp, Aurthor Dragon Quest 7 + 3 = 28, +5(7) Sihr, +5(7) Warding, +5 Second sight, +5 Bargain, +5(7) Area Lore Araby, +3 Bow, New 25 Might jinn
Aging roll [url=http://roll.coyotecode.net/lookup.php?rollid=189373]_: 1D10 = [10] = 10
[/url] +4 Age + - 2Magi standards - 2 Healthy feature -1 Good Food - 1 Good wine -1 Magic blood= -3, nothing happens

1128:
Spring:: Danae's delivery service (work) +2(3) Area Lore Mediterranean Coast
Summer: Danae's delivery service (work) +2(3) Area Lore Mediterranean Coast
Autumn: Study Sihr from jinn, 1 adventure, take xp from jinn: Q15 (Might 25), + aff 23+ Correspondence = 24
Winter: Scheduled 4 adventures: jinn quest 4 xp, faerie knight 4 xp, Mercere House 8xp, Hermetic politics 7 xp +3= 26 xp, Sihr 5(7), Warding 5(8), Area Lore Locri 5(8), Penetration 5, Leadership 5, 1 Bow
Aging roll [url=http://roll.coyotecode.net/lookup.php?rollid=191821]_: 1D10 = [6] = 6
[/url] +4 Age + - 2Magi standards - 2 Healthy feature -1 Good Food - 1 Good wine -1 Magic blood= 3, nothing happens (Unaging)

1129:
Spring:: Read barter versus trade Bargain Q14
Summer: Read The Breaching of the Magical Armor Penetration summae Level 7 quality 16
Autumn: Danae's delivery service (work) +2(3) Area Lore Mediterranean Coast
Winter: Danae's delivery service (work) +2(3) Area Lore Mediterranean Coast
Aging roll [url=http://roll.coyotecode.net/lookup.php?rollid=193518]_: 1D10 = [2] = 2
[/url] +5 Age + - 2Magi standards - 2 Healthy feature -1 Good Food - 1 Good wine -1 Magic blood= 0, nothing happens (Unaging)

1130:
Spring:: Read Warding tractatus, 2 adventures, take xp from that, 10 +3 = 13, +5 Bargain, Charm 5, 2(3) Area Lore Italy, 1 Swim
Summer: Danae's delivery service (work) +2(3) Area Lore Mediterranean Coast
Autumn: Adventures! Augustinian Brotherhood 10 days, 7xp, Hermetic politics 7 days, 4 xp, magic regio exploration 14 days, 8 xp, vis quest 9 days, 6 xp, jinn quest 9 days, 6 xp, +3 = 34 xps: 5(8) Area Lore Arabian Peninsula, 5(7) Sihr, 5(8), Warding 5(7), Bow 4 xp, 5 penetration, 5 Infernal Lore, 5 O oS lore
Winter: Danae's delivery service (work) +2(3) Area Lore Mediterranean Coast
Aging roll [url=http://roll.coyotecode.net/lookup.php?rollid=195633]_: 1D10 = [1] = 1
[url=http://roll.coyotecode.net/lookup.php?rollid=195634_: 1D10 = [4] = 4
[/url] +5 Age + - 2Magi standards - 2 Healthy feature -1 Good Food - 1 Good wine -1 Magic blood= 6, nothing happens (Unaging)

1131:
Spring:: Study Sihr from jinn, 15 xp + affinity 7 + 1 Correspondence = 23 xp, adventure
Summer: Danae's delivery service (work) +2(3) Area Lore Locri
Autumn: Danae's delivery service (work) +2(3) Area Lore Locri
Winter: Jinn quest to bank points, many adventures! buying Covenant land 6 xp, group of sahir 5 xp, regio raid 9 xp, jinn quest 6xp, Craft instructor 4xp, mundane politics, 8 xp, Hangout 4xp, = 42 +3= 45, Sihr 5(8), Warding 5(8), Second Sight 5(7), Area Lore Arabian P 5(7), Charm 5, Penetration 5, Intrigue 5, Oos 5, Bargain 5,
Aging roll [url=http://roll.coyotecode.net/lookup.php?rollid=197243]_: 1D10 = [5] = 5
[/url] +5 Age - 2Magi standards - 2 Healthy feature -1 Good Food - 1 Good wine -1 Magic blood= 3, nothing happens (Unaging)

1132:
Spring:: Jinn quest 8 xp, vis search 6 xp, many adventures, notch hermetic politics 8 xp, hidden resources 6 xp, notch favors 9 xp +3 = 40, +5(8) Second Sight, +5(7) Warding, +5 Penetration, +5 Bargain, +5 Intrigue, +5 (8) Area Lore Araby, OoS +5, Charm 5
Summer: Danae's delivery service (work) +2(3) Area Lore Locri
Autumn: Danae's delivery service (work) +2(3) Area Lore Locri
Winter: Jinn quest to bank points, many adventures! 15 xp +3 = 18, 5 Second Sight, 5 Bargain, 5(7) Sihr, 3 Penetration
Aging roll [url=http://roll.coyotecode.net/lookup.php?rollid=198434]_: 1D10 = [9] = 9
[/url] +5 Age - 2Magi standards - 2 Healthy feature -1 Good Food - 1 Good wine -1 Magic blood - 1 Regimen= 6, nothing happens (Unaging)

1133:
Spring:: Read prices of grapes by season Q14, Bargain, adventure, raised Com ritually
Summer: Quest for Vis 30 days, 24 diff!, jinn quest - 11 days, new Ig jinn, quest to find Hidden Resources 14 days , Gloriana's plot hook 11 days, 36 +3 xp = 39 xp, 5(8) Sihr, 5(8) Warding, 5 Second Sight, 5 Bargain, 5 Survival, 5 Brawl, 5(7) Area Lore Araby, 4 OoS lore
Autumn: Be taught Guile by Sneaky Arts Teacher, adventure, will take xp from teacher, Evandrus lab disaster adventure, 12 days, take xp from teaching, +21xp Guile
Winter: Danae's delivery service (work) +2(3) Area Lore Italy
Aging roll [url=http://roll.coyotecode.net/lookup.php?rollid=200298]_: 1D10 = [9] = 9
[/url] +5 Age - 2Magi standards - 2 Healthy feature -1 Good Food - 1 Good wine -1 Magic blood - 1 Regimen= 6, nothing happens (Unaging)

1134:
Spring:: Study Sihr from jinn, 30 Might, so 18 AQ + aff + 1 Correspondence = 28 xp
Summer: Danae's delivery service (work) +2(3) Area Lore Italy
Autumn: Danae's delivery service (work) +2(3) Area Lore Italy
Winter Danae's delivery service (work) +2(3) Area Lore Locri
Aging roll: [url=http://roll.coyotecode.net/lookup.php?rollid=202087]_: 1D10 = [5] = 5
[/url] +5 Age - 2Magi standards - 2 Healthy feature -1 Good Food - 1 Good wine -1 Magic blood - 1 Regimen= 2, nothing happens (Unaging)

1135:
Spring:: Read The Breaching of the Magical Armor Penetration summae Level 7 quality 16, 2 adventures, 7, 8 xps, 22 days, take xp from adventures: 18 xp Penetration 5, Warding 5(7), Charm 5, Guile 3
Summer: Danae's delivery service (work) +2(3) Area Lore Italy
Autumn: Adventures: jinn Quest, Faerie fair, 6+6+3=15 xp: Area Lore (Arabian Peninsula) 5(8), 3 Charm, 5 OoS lore, 2 Survival 2
Winter: Danae's delivery service (work) +2(3) Area Lore Italy
Aging roll: [url=http://roll.coyotecode.net/lookup.php?rollid=204352]_: 1D10 = [7] = 7
[/url]+5 Age - 2Magi standards - 2 Healthy feature -1 Good Food - 1 Good wine -1 Magic blood - 1 Regimen= 4, nothing happens (Unaging)

1136:
Spring:: Read The Breaching of the Magical Armor Penetration summae Level 7 quality 16, 2 adventures, 7, 6 xps, 25 days, take xp from reading: 16 xp Penetration +1=17
Summer: Danae's delivery service (work) +2(3) Area Lore Italy
Autumn: Danae's delivery service (work) +2(3) Area Lore Italy
Winter: Adventures! Rock Shepherd 6, Magi's death 9, notching Gloriana's Hook 9, Magic Regio 8, vis quest 6, jinn quest 6 = 44 +3 = 47: 5(7) Area Lore Araby, 5(8) Warding, 5 Brawl, 5 OoH lore, 5 OoS Lore, 5 Guile, 5 Leadership, 5 Intrigue, 5 Athletics, 2(3) Area Lore Italy
Aging roll: [url=http://roll.coyotecode.net/lookup.php?rollid=207707]_: 1D10 = [1] = 1
bah! [url=http://roll.coyotecode.net/lookup.php?rollid=207708_: 1D10 = [6] = 6
[/url] +5 Age - 2Magi standards - 2 Healthy feature -1 Good Food - 1 Good wine -1 Magic blood - 1 Regimen= 9, nothing happens (Unaging)

1137:
Spring::Danaë Artes Liberales class with Markus in Teaching Lab, but too many adventures! eldritch knight 13 days, 7 xp; spring peasant 10 days, 6 xp; Edith punishment 9 xp, 12 days; Aurthor's vis hunt 14 days, 8 xp; Search for Hyperborean 21 days, 11 xp = 41 xp +3 = 44: Warding 5(7), Area Lore Locri 5(7), Area lore Italy 5(8), Athletics 5, Charm 5, OoH L 5, Second Sight 5, Guile 5, Etiquette 4
Summer: Tribunal 5 xp , Jinn Quest 6 xp, faerie prince 8 xp= 19 +3 xp = +5(8)Sihr, + 5(8) Warding, +5 Bargain, +4 Second Sight
Autumn: Danae's delivery service (work) +2(3) Area Lore Italy
Winter: Danae's delivery service (work) +2(3) Area Lore Italy
Aging roll: [url=http://roll.coyotecode.net/lookup.php?rollid=210119]_: 1D10 = [3] = 3
[/url] + +5 Age - 2Magi standards - 2 Healthy feature -1 Good Food - 1 Good wine -1 Magic blood - 1 Regimen= 9, nothing happens (Unaging)

1138:
Spring::Danaë Artes Liberales class with Markus in Teaching Lab, Noble adventures. 34 xp to Artes Liberales
Summer: Danae's delivery service (work) +2(3) Area Lore Italy
Autumn: Adventures: jinn quest 14 days, 8 xp, rescue of Roman covenant 6 xp + 3= 17 xp, 5(7) Area Lore Rome, Guiie 1, 5 Divine Lore, Area Lore Baghdad 5(7), 1 Bargain
Winter: Danae's delivery service (work) +2(3) Area Lore Italy
Aging roll: [url=http://roll.coyotecode.net/lookup.php?rollid=215211]_: 1D10 = [10] = 10
[/url] +5 Age - 2Magi standards - 2 Healthy feature -1 Good Food - 1 Good wine -1 Magic blood - 1 Regimen= -3 nothing happens (Unaging)

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