Davos Ex Miscellanea John Graham 52

Davos ex Miscellanea

Born: 1060
Apprenticed: 1065
Gauntleted: 1080
Move to Praesidium Orae: 1143
History: Born in Epiros from a peasant family, was sold to the covenant of Epidauros shortly after the manifestation of his Gift. There Davos became a Magus of the Pharmacopoeian tradition within house ex Miscellanea and he served the tribunal for 44 years. His negative treatment as a dwarf by many magi and others seeking healing convinced him that he needed to ensure dwarfs were better thought of and respected. He started to gather any dwarf he could find and support to him as part of his household. In 1125 he learned of a dwarf child displaying the gift and sought out the child near Constantinople, buying her from his parents. He trained the girl at the covenant of Thermakopolis for the next 15 years where she stayed as the maga Persephone after her gauntlet in 1139. He stayed at Thermakopolis until he again learned of a gifted child in the vicinity of Praesidium Orae. Again buying the boy from his parents he approached the covenant with an offer to train the boy, Galon, such he would remain at the covenant post gauntlet. Davos would then return to Epidauros to continue to serve the tribunal.

Characteristics: Int +3, Per +1, Pre +3, Com +5, Str -4, Sta +2, Dex -3, Qik -3
Size:0
Age: 83 (apparent age 35 , 11th magnitude longevity ritual, +1 living condition modifier, +3 Bronze Cord)
Decrepitude 0(0)
Warping Score: 6(21)

Virtues: The Gift; Hermetic Magus; Affinity: Mythic Herbalism (Free); Root Cutter (Free); Major Magical Focus: Improving Human Function (+3); Puissant Creo (+1); Puissant: Corpus (+1); Good Teacher (+1); Great Communications *2 (+2); Puissant Teaching (+1); Deft Corpus (+1)

Flaws: Deficient Technique - Perdo (Free); Dwarf (-3); Driven - create a lineage of dwarven healers (-3); Dependants - dwarf wife and staff (-3); Vow - Non-combatant (-1)

Personality Traits: Healer +3,

Reputations:

Combat: Dodging Init 0, attack n/a, defence , damage n/a
Soak: +2
Fatigue Levels OK,-1.-3,-5,Unconscious
Wound Penalties: -1 (1-3), -3 (4-6), -5 (7-9), Incapacitated (10-13), dead (14+)

Abilities:
Ability Specialization Score Extra Exp. Notes
Artes Liberales Rituals 5
Awareness Searching 2
Charm Peasants 2
Chirugy Setting bones 5
Code of Hermes Tribunal procedures 1
Concentration Spell concentration 2
Dead Language: Ancient Greek Hermetic 4
Dead Language: Latin Hermetic 4
Folk Ken Peasants 2
Living Language: Romaic Greek Extensive vocabulary 5 Native
Magic Theory Inventing Spells 6
Medicine Physician 5
Mythic Herbalism Creating potions 5
Organisation Lore: Order of Hermes History 2
Parma Magica Ignem 2
Penetration Mentem 1
Philosophiae Ritual Magic 5
Profession: Scribe Hermetic 1
Teaching One to one 7+2
Spells:

Circle of Dexterity of the Hero [CrCo 60, ritual, A+74T ]
R: Touch, D: Momentary, T: Circle
Everyone affected by this spell increases their Dexterity bonus by one, to a maximum of +5.

Incantation of the Body Made Whole [CrCo, 40, ritual, A+74T ]
R: Touch, D: Momentary, T: Individual
Heals all wounds for the target

Regrow Limb [CrCo 30, ritual, A+74T ]
R: Touch, D: Momentary, T: Individual
Regrows a severed limb for the target

Gentle Touch of the Purified Body [CrCo 20, ritual, A+74T ]
R: Touch, D: Momentary, T: Individual
The target is cured of a Light Wound caused by poison or disease. This spell does not heal damage caused by injury.

Greater Circle of Purification of the Festering Wound [CrCo 20, ritual, A+74T ]
R: Circle, D: Momentary, T: Ring
The target gains a +18 bonus to Recovery rolls to recover from injuries or diseases, as long as he has been under the influence of this spell for the whole of the recovery interval. The recovery interval is counted from the time that the spell is cast; any previous time is ignored.

Bind Wounds [CrCo 10, A+62T ]
R: Touch, D: Sun, T: Individual
This spell binds the target’s wounds, so that he can undertake any activity without the risk of worsening the wounds. He still suffers from the wound penalties, however, and cannot heal naturally while under the influence of this spell.
Typically, you place your hands on the target and pass them over his wounds, which magically seal themselves and stop bleeding.

Cheating the Reaper [CrCo 30, ritual, A+74T ]
R: Touch, D: Momentary, T: Individual
Resolves a major (or less severe) crisis caused by aging. The target still requires rest for the remainder of the season to recover fully. Each application of this spell causes Warping.

Restoration of the Defiled Body [CrCo 25, ritual, A+74T ]
R: Touch, D: Momentary, T: Individual
Removes the crippling or malignant aftereffects of any injury, poison, or disease, or of premature aging. The effects of natural aging cannot be undone by this or any spell. This spell does not heal wounds, only extra effects.

Chirugeons Healing Touch [CrCo 20, ritual, A+74T ]
R: Touch, D: Momentary, T: Individual
This spell heals a single Light Wound suffered by the person touched. This spell does not heal damage from poison or disease.

Revealed Flaws of the Mortal Flesh [InCo 10, A+34T ]
R: Touch, D: Momentary, T: Individual
You are able to find any medical defects in a person or being that you are touching.

Leap of Homecoming [ReCo 35, A+36T ]
R: Personal, D: Momentary, T: Individual
Transports you to any place to which you have an Arcane Connection. Most magi use this to return to their laboratories.

Group Paralysis [ReCo 30, A+34T ]
Base 5, Sight+2, Concentration +1, Group +2
R: Sight, D: Concentration, T: Group
Paralyses a group of people as long as concentration is maintained.

Wizards Sidestep [ReIm 10, +17]
R: Personal, D: Sun, T: Individual
Your image appears up to 1 pace from where you actually are, so attacks aimed there are likely to miss you. Whenever the image is successfully struck, it disappears and reappears in another spot. In combat, early attacks are aimed at the
image, and so automatically miss you. Once the image has been hit once, you have a +9 bonus to Defense, as attackers must try to find you in a fairly large area.

Circle of Perception of the Hero [CrMe 60, ritual, +65T ]
R: Touch, D: Momentary, T: Circle
Everyone affected by this spell increases their Perception bonus by one, to a maximum of +5.

T Talisman +5 Magical Transportation (Door shape), +3 Corpus (Amber), +4 Mind (Walnut)

Arts:
Technique Score Extra Exp. Form Score Extra Exp. Form Score Extra Exp.
Cr 16+3 An 5 Ig 5
In* 5 Aq 5 Im 5
Mu 5 Au 5 Me 14
Pe 5 Co 16+3 Te 5
Re 10 He 5 Vi 5
Character design

Early life age 0 - 4

Native Language: Romaic Greek 5 0
Awareness (Searching) 2 15
Charm (Peasants) 2 15
Folk Ken (Peasants) 2 15

Apprenticeship 5 - 20

Classic Greek 4 50
Artes Liberales (Ritual Magic) 1 5
Magic Theory (Inventing Spells) 3 30
Code of Hermes 1 5
Concentration 1 5
Philosophae (Ritual Magic) 1 5
Order of Hermes Lore 1 5
Penetration 1 5
Parma Magic 1 5
Teacher +2 2 15
Finesse 1 5
Chirugy 1 5
Medicine 1 5
Profession: Scribe 1 5
Mythic Herbalism 1 0

Cr 9+3 45
Co 9+3 45

Incantation of the Body Made Whole [CrCo, 40, ritual, A+42]
R: Touch, D: Momentary, T: Individual
Heals all wounds for the target

Regrow Limb [CrCo 30, ritual, A+42]
R: Touch, D: Momentary, T: Individual
Regrows a severed limb for the target

Gentle Touch of the Purified Body [CrCo 20, ritual, A+42]
R: Touch, D: Momentary, T: Individual
The target is cured of a Light Wound caused by poison or disease. This spell does not heal damage caused by injury.

Greater Circle of Purification of the Festering Wound [CrCo 20, A+38]
R: Circle, D: Momentary, T: Ring
The target gains a +18 bonus to Recovery rolls to recover from injuries or diseases, as long as he has been under the influence of this spell for the whole of the recovery interval. The recovery interval is counted from the time that the spell is cast; any previous time is ignored.

Revealed Flaws of the Mortal Flesh [InCo 10, A+14]
R: Touch, D: Momentary, T: Individual
You are able to find any medical defects in a person or being that you are touching.

Year Post App Age Action Effect
1081 1 21 In covenant of Epidauros. 30XP in Dead Language:Latin. 0xp to 30 xp, 0 to 3. Latin 3
1082 2 22 20XP in Dead Language:Latin. 30xp to 50xp, 3 to 4. 10xp in Concentration 5 to 15. Latin 4, Concentration 2
1083 3 23 30XP in Creo. 45xp to 75 xp, 9 to 11 (9). Cr 11
1084 4 24 30XP in Creo. 75xp to 105 xp, 11 (9) to 14. Cr 14
1085 5 25 30XP in Creo. 105xp to 135xp, 14 to 15 (15). Cr 15
1086 6 26 1 XP in Creo. 135xp to 136 xp, 15 (15) to 16, 29XP in Corpus 45 xp to 74 xp, 9 to 11 (8). Cr 16, Co 11
1087 7 27 30XP in Corpus. 74xp to 104xp, 11 (8) to 13 (13). Co 13
1088 8 28 30XP in Corpus. 104xp to 134xp, 13 (13) to 15 (14). Co 15
1089 9 29 2XP in Corpus. 134xp to 136xp, 15 (14) to 16. 28xp in Rego 0 to 28, 0 to 7. Co 16, Re 7
1090 10 30 27XP in Rego. 28xp to 55xp, 7 to 10. 3xp in Mentem 0 to 3, 0 to 2. Re 10, Me 2
1091 11 31 30XP in Mentem. 3xp to 33xp, 2 to 7 (5). Me 7
1092 12 32 22XP in Mentem. 33xp to 55xp, 7 (5) to 10. 8xp in Imaginem 0 to 8, 0 to 3 (2). Me 10, Im 3
1093 13 33 7XP in Mentem. 8xp to 15xp, 3 (2) to 5. 15xp in Intellego 0 to 15, 0 to 5. 8xp in Magic Theory 30 to 38, 3 to 3(8). Im 5, In 5
1094 14 34 30XP in Magic Theory. 38xp to 68xp, 3 (8) to 4 (18). Magic Theory 4
1097 15 35
Spring Create Talisman as a door shaped pendant set with amber and walnut, Attune amber.
Summer Bind a magical adder as familiar using CrCo (Cr 19 + Co 19 + INT 3 + MT 6 + Aura 3 = 50) Bronze cord +3, Silver cord +2, Gold Cord +1 -10 vis
Autumn Instill Mental communication with images and emotions in familiar CrMe 15, Lab total Cr 19 + Mentem 10 + INT 3 + MT 6 + Aura 3 + 5 matching Cr on binding = 36) Mental communication with familiar
Winter Make Longevity ritual Cr 16+3, Co (16+3 )*2 + Aura 3 + INT 3 + MT 6 = 69 (7 vis cost) + 2 extra vis = lab total 71 = +15 ritual +15 longevity ritual, - 9 vis
1095 16 36 30XP in Magic Theory. 68xp to 98xp, 4 (18) to 5 (23). Magic Theory 5
1096 17 37 30XP in Magic Theory. 98xp to 128xp, 5 (23) to 6 (23). Magic Theory 6
1098 18 38 15XP in Perdo. 0xp to 15xp, 0 to 5. 15XP in Muto. 0xp to 15xp, 0 to 5. Pe 5, Mu 5
1199 19 39 15XP in Animal. 0xp to 15xp, 0 to 5. 15XP in Aquam. 0xp to 15xp, 0 to 5. An 5, Aq 5
1100 20 40 15XP in Auram. 0xp to 15xp, 0 to 5. 15XP in Herbam. 0xp to 15xp, 0 to 5. Au 5, He 5
1101 21 41 15XP in Ignem. 0xp to 15xp, 0 to 5. 15XP in Terram. 0xp to 15xp, 0 to 5. Ig 5, Te 5
1102 22 42 15XP in Vim. 0xp to 15xp, 0 to 5. 15XP Chirugy 5 to 20, 1 to 2 (5). Vi 5, Chirugy 2
1103 23 43 30XP in Chirugy 20 to 50, 2 (5) to 4. Chirugy 4
1104 24 44 25XP in Chirugy 50 to 75, 4 to 5. 5xp in Medicine 5 to 10, 1 to 1 (5). Chirugy 5
1105 25 45 30XP in Medicine 10 to 40, 1 (5) to 3 (10). Medicine 3
1106 26 46 30XP in Medicine 40 to 70, 3 (10) to 4 (20). Medicine 4
1107 27 47 5XP in Medicine 70 to 75, 4 (20) to 5. 25xp in Mythic Herbalism 5 to 30, 1 to 3. Medicine 5, Mythic Herbalism 3
1108 28 48 30XP in Mythic Herbalism 30 to 60, 3 to 4 (10). Mythic Herbalism 4
1109 29 49 15XP in Mythic Herbalism 60 to 75, 4 (10) to 5. 15xp in Teaching 15 to 30 2+2 to 3+2. Mythic Herbalism 5, Teaching to 3+2
1110 30 50 30XP in Teaching 30 to 60, 3 to 4 (10). Teaching 4+2
1111 31 51 30XP in Teaching 60 to 90, 4 (10) to 5 (15). Teaching 5+2
1112 32 52 30XP in Teaching 90 to 120, 5 (15) to 6 (15). Teaching 6+2
1113 33 53 20XP in Teaching 120 to 140, 6 (15) to 7, 10xp in Artes Liberales 5 to 15, 1 to 2. Teaching 7+2, Artes Liberales 2
1114 34 54 30XP in Artes Liberales 15 to 45, 2 to 3 (15). Artes Liberales 3
1115 35 55 30XP in Artes Liberales 45 to 75, 3 (15) to 5. Artes Liberales 5
1116 36 56 30XP in Philosophae 5 to 35, 1 to 3 (5). Philosophae 3
1117 37 57 30XP in Philosophae 35 to 65, 3 (5) to 4 (15). Philosophae 4
1118 38 58 30XP in Philosophae 65 to 95, 4 (15) to 5 (20). Philosophae 4
1119 39 59 10XP in Philosophae 95 to 135, 5 (20) to 5, 10xp in Parma, +10 XP Order of Hermes Lore. Philosophae 5, Parma 2, Order of Hermes Lore 2
1120 40 60 Train familiar in Magic Theory 0xp to 30xp, 0 to 3. Familiar gets MT 3
1121 41 61 Train familiar in Magic Theory 30xp to 60xp, 3 to 4 (10). Familiar gets MT 4
1122 42 62 Train familiar in Magic Theory 60xp to 90xp, 4 (10) to 5 (15). Familiar gets MT 5
1123 43 63 Train familiar in Magic Theory 90xp to 105xp, 5 (15) to 6. Learn 15 levels of Leap of Homecoming ReCo 35. Familiar gets MT 6
1124 44 64 Learn 20 levels of Leap of Homecoming ReCo 35. Learn Leap of Homecoming.
1125 45 65 Find a dwarf apprentice and move to Thermakopolis in Constantinople. Attune door and walnut elements of talisman Start apprentice and open their arts.
1126 46 66 Train apprentice (Y2), 20xp in Mentem 55 to 75, 10 to 11 (9). Me 11
1127 47 67 Train apprentice (Y3), 20xp in Mentem 75 to 95, 11 (9) to 13 (4). Me 13
1128 48 68 Train apprentice (Y4), 10xp in Mentem 95 to 105, 13 (4) to 14, learn 10 levels of the Circle of Perception of the Hero CrMe 60. Me 14
1129 49 69 Train apprentice (Y5), learn 20 levels of the Circle of Perception of the Hero CrMe 60.
1130 50 70 Train apprentice (Y6), learn 20 levels of the Circle of Perception of the Hero CrMe 60. Learn Circle of Perception of the Hero.
1131 51 71 Train apprentice (Y7), learn 10 levels of the Intelligence of the Hero CrMe 60, learn 10 levels of Circle of Dexterity of the Hero Cr Co 60.
1132 52 72 Train apprentice (Y8), learn 20 levels of the Circle of Dexterity of the Hero CrCo 60
1132 53 73 Train apprentice (Y9), learn 20 levels of the Circle of Dexterity of the Hero CrCo 60.
1134 54 74 Train apprentice (Y10), learn 10 levels of Circle of Dexterity of the Hero CrCo 60, Learn 10 levels of Cheating the Reaper CrCo 30. Learn Circle of Dexterity of the Hero.
1135 55 75 Train apprentice (Y11), learn 20 levels of Cheating the Reaper CrCo 30. Learn Cheating the Reaper.
1136 56 76 Train apprentice (Y12), learn 20 levels of Restoration of the defiled body CrCo 25.
1137 57 77 Train apprentice (Y13), learn 5 levels of Restoration of the defiled body CrCo 25, learn 15 levels of Chirugeons Healing Touch CrCo 20. Learn Restoration of the defiled body
1138 58 78 Train apprentice (Y14), learn 5 levels of Chirugeons Healing Touch CrCo 20, Learn Bind wounds CrCo 10, learn 5 levels of wizards sidestep ReIm 10. Learn Chirugeons Healing Touch and Bind wounds
1139 59 79 Train apprentice (Y15), learn 5 levels of wizards sidestep ReIm 10, Learn 15 levels of group paralysis ReCo base 5, Sight +2, Concentration +1, Group +2 = 30. Learn Wizards sidestep
1140 60 80 Learn 15 levels of group paralysis ReCo base 5, Sight +2, Concentration +1, Group +2 = 30, Learn 15 levels of Circle of Quickness of the Hero CrCo 60. Learn Group paralysis ReCo base 5, Sight +2, Concentration +1, Group +2 = 30
1141 61 81 Learn 30 levels of Circle of Quickness of the Hero CrCo 60.
1142 62 82 Learn 15 levels of Circle of Quickness of the Hero CrCo 60. 15xp in Mentem 105 to 120, 14 to 15. Learn Circle of Quickness of the Hero.
1143 63 83 Learn of a dwarf apprentice being available near the covenant of Presidium Orae and buys him from his parents. Approaches them to allow training of the youth to eventually become a member. Promises to return to Epidauros after the youth is gauntleted in 1158 Join campaign.

Aging rolls

Age Age mod roll calc effect apparent age
35 -19 +4 5-15 = -10 No apparent aging 35
36 -19 +4 8-15 = -7 No apparent aging 35
37 -19 +4 8-15 = -7 No apparent aging 35
38 -19 +4 2-15 = -13 No apparent aging 35
39 -19 +4 7-15 = -8 No apparent aging 35
40 -19 +4 8-15 = -7 No apparent aging 35
41 -19 +4 16-15 = +1 No apparent aging 35
42 -19 +4 6-15 = -9 No apparent aging 35
43 -19 +4 6-15 = -9 No apparent aging 35
44 -19 +4 2-15 = -13 No apparent aging 35
45 -19 +5 7-14 = -7 No apparent aging 35
46 -19 +5 8-14 = -6 No apparent aging 35
47 -19 +5 10-14 = -4 No apparent aging 35
48 -19 +5 7-14 = -7 No apparent aging 35
49 -19 +5 9-14 = -5 No apparent aging 35
50 -19 +5 7-14 = -7 No apparent aging 35
51 -19 +5 4-14 = -10 No apparent aging 35
52 -19 +5 2-14 = -12 No apparent aging 35
53 -19 +5 3-14 = -11 No apparent aging 35
54 -19 +5 10-14 = -4 No apparent aging 35
55 -19 +6 4-13 = -9 No apparent aging 35
56 -19 +6 6-13 = -7 No apparent aging 35
57 -19 +6 4-13 = -9 No apparent aging 35
58 -19 +6 5-13 = -8 No apparent aging 35
59 -19 +6 4-13 = -9 No apparent aging 35
60 -19 +6 6-13 = -7 No apparent aging 35
61 -19 +6 10-13 = -3 No apparent aging 35
62 -19 +6 2-13 = -11 No apparent aging 35
63 -19 +6 7-13 = -6 No apparent aging 35
64 -19 +6 5-13 = -8 No apparent aging 35
65 -19 +7 5-12 = -7 No apparent aging 35
66 -19 +7 2-12 = -10 No apparent aging 35
67 -19 +7 3-12 = -9 No apparent aging 35
68 -19 +7 5-12 = -7 No apparent aging 35
69 -19 +7 2-12 = -10 No apparent aging 35
70 -19 +7 7-12 = -5 No apparent aging 35
71 -19 +7 3-12 = -9 No apparent aging 35
72 -19 +7 10-12 = -2 No apparent aging 35
73 -19 +7 2-12 = -10 No apparent aging 35
74 -19 +7 6-12 = -6 No apparent aging 35
75 -19 +8 2-11 = -9 No apparent aging 35
76 -19 +8 10-11 = -1 No apparent aging 35
77 -19 +8 5-11 = -6 No apparent aging 35
78 -19 +8 8-11 = -3 No apparent aging 35
79 -19 +8 3-11 = -8 No apparent aging 35
80 -19 +8 8-11 = -3 No apparent aging 35
81 -19 +8 10-11 =-1 No apparent aging 35
82 -19 +8 6-11 = -5 No apparent aging 35
83 -19 +8 5-11 = -6 No apparent aging 35

Unless otherwise stated, the content of this page is licensed under Creative Commons Attribution-ShareAlike 3.0 License