Honor Fieldsman

Name: Honor Fieldsman
Year: 1143
Gender: Male
Personality Traits: Glutton+6, Avaricious+3,
Age: 21 at transformation
Essential Traits: Watery+3
Characteristics: Com+3 Int+1 Pre+2 Per+0 Dex+0 Sta+0 Str+0 Qik+0
Confidence: 1 (19)
Reputation: Successful Nobleman +1 (2)
Might: 4 (Aq)
Magical Qualities: Improved Might*4, Major Virtue(Greater Immunity(immunity to might reduction by magic or supernatural effect)), Natural appearance, Minor Virtue*1
Magical Inferiorities:, Minor Flaw(Fragile Constitution), Minor Flaw(Infernal Stigmatic), Minor Flaw(Environmental Sensitivity: Dryness), Reduced Abilities

Major Virtues: Landed Noble, Transformed Human,
Minor Virtues: Educated,
Virtues From Magical Qualities: Greater Immunity(immunity to might reduction by magic or supernatural effect)*, Improved Characteristics*1

Flaws: Greedy (Major), Motion Sickness, Offensive to Demons, Small Frame, Avaricious (Minor),
Flaws from Magical Qualities: Infernal Stigmatic*, Fragile Constitution*, Environmental Sensitivity: Dryness*

Abilities: Italian 5 (veiled insults), Latin 5(academic), Artes Liberales 2 (geometry), Athletics 2 (balance while drunk), Awareness 1 (while drunk) Brawl 2 (dodging) [5], Charm 3 (Drinking buddies) [4], Carouse 2 (Huge Parties) [5], Church Lore (Petitions) 1 [5], Etiquette 1 (Italian Wealth) [8], Guile 0 [4], Folk Ken 1 [2], Intrigue 1 [5], Leadership 7[0] (drunken people), Magic Lore 5 [5], Magic Theory 4 [19] Profession: Steward 4[5] (Saving money), Single Weapon (Longsword) 1, stealth 0 [4]

Story: Honor Fieldsman is an Italian Count. He owns a significant amount of land near the covenant. He wasn’t the eldest until disease struck down both of his older brothers. Soon after his parents were struck down by the same blight. Honor had been doing his best to manage the responsibilities suddenly thrust on him, but then Honor too came down with the same disease. Luckily for him, a peddler was selling magical water, which cured the disease, but left Honor transformed.

Infernal Stigmatic: If he is in an infernal aura the "worms" look dark and reddish, as a result of his Infernal Stigmatic Flaw.

Advancement:

1126:

Spring: Learn Natural appearance from Aegis 14xp
Summer: manage holdings 1xp leadership
Fall: Learn Natural appearance from Aegis 14xp
Winter: manage holdings 1xp leadership

1127:

Spring: manage holdings 1xp leadership
Summer: manage holdings 1xp leadership
Fall: manage holdings 1xp leadership
Winter: Learn Natural appearance from Aegis 14xp

1128:

Spring: Manage Holdings 1 leadership xp
Summer: Practice improved might 3xp
Fall: Manage Holdings 1 leadership xp
Winter: Practice improved might 3xp

1129:

Spring: Manage Holdings 1 leadership xp
Summer: Practice improved might 3xp
Fall: Manage Holdings 1 leadership xp
Winter: Practice improved might 3xp

1130:

Spring: Manage Holdings
Summer: Practice improved might 2xp
Fall: Manage Holdings
Winter: Practice improved might 2xp

1131:

Spring: Manage Holdings
Summer: Practice improved might 2xp
Fall: Manage Holdings
Winter: Assorted Adventures! 34xp 4xp transformation: improved Might, 5xp single weapon, 5xp church lore, 5xp intrigue, 5xp charm, 5xp brawl, 5xp Etiquette

1132:

Spring: Manage Holdings
Summer: Practice improved might 1xp
Fall: Manage Holdings
Winter: Practice improved might 1xp

1133

Spring: Adventure 5xp transformation improved might
Summer: Adventure 11xp, 3xp transformation improved might, stealth 4xp, guile 4xp
Fall: manage hodings
Winter: practice improved might, no xp!

1134:

Spring: Manage Hodlings
Summer: Adventure: 10xp 5xp church lore, 5xp Transformation: minor virtue(improved characteristics)
Fall: Manage Holdings
Winter: Read Magic Lore 18 XP Net

1136:

Spring: Adventure 21xp+Manage holdings, 5xp transformation, 1xp etiquette, 5xp charm, 5xp carouse, 5xp folk ken
Summer:Read Magic Lore 18 XP Net
Fall: Adventure 2xp +Manage holdings, etiquette 2xp
Winter: Read Magic Lore 18 XP Net

1137:

Spring: Manage Holdings
Summer: Read Magic Lore 18xp
Fall: Manage Holdings
Winter: Read Magic Lore 18xp Note: Limit Gain of level 5

1138:

Spring: Manage Holdings+Adventure, charm 5xp, intrigue 5xp, awareness 5xp magic lore 5xp, folk ken 2xp
Summer: Read leadership 11xp
Fall: Manage Holdings
Winter: Read Leadership 11xp

1139:

Spring: Manage Holdings
Summer: Read leadership 11xp
Fall: Manage Holdings
Winter: Read Leadership 11xp

1140:

Spring: Manage Holdings+Adventure 1xp charm
Summer: Read: On Belisarius's Campaigns Q15L7 Leadership >11xp
Fall: Magic Theory class from Markus Q25
>21xp
Winter: Adventure 3xp charm

1141:

Spring: Magic Theory Class from Markus Q28-4=24xp
Summer: Read: On Belisarius's Campaigns Q15-4L7 Leadership=11xp
Fall: Manage Holdings
Winter: manage holdings

1142:

Spring: Manage Holdings
Summer: Read: On Belisarius's Campaigns Q15L7 Leadership 15-4=11 net xp, capped at 7
Fall: Manage Holdings
Winter: MT class from markus Q28-4=24xp net

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