Pazzino

Pazzino Musante, a lawyer

Concept: A young man from a military-minded family who went to the newly-founded University of Bologna. He rejected further study when he was taken under the wing of a church lawyer, and intended to specialise in land and rent disputes that are common in Italy. His family has a legend that one of their ancestors was impregnated by a magical spirit of prophecy, and he can see things others can't. He was employed to make sure the covenant's rent was being paid appropriately, when he saw strange things in the faerie region. He received a premonition that his destiny was entangled with this place, and begged the covenant to employ him.

Born: 1075

Characteristics: Int +1, Per +1, Pre +1, Com +2, Str +1, Sta +1, Dex +1, Qik +1
Size: -1
Age: 43(36)
Decrepitude: 0
Warping: 1 (3)
Confidence: 1 (47)
True Faith: 1 (from relic)
Magic Resistence: 10 (from relic)

Virtues: Covenfolk; Baccalaureus, Improved characteristics, Magic blood(spirit), Privileged Upbringing, Relic, Second Sight
Flaws: Ambitous (major), Dutybound, Small Frame, Mentor (Church lawyer), Fragile Constitution (from warping)

Personality Traits: Ambitious +6, Upholds the law +3, Brave +1
Reputations: Excellent Lawyer 1(5), Good Negotiator 1

Combat:
Dodge: Init +1, Atk n/a, Def +4
Fist: Init +1, Atk +3, Def +3, Dam +1
Dagger: Init +1, Atk +5, Def +3, Dam +4
Longsword: Init +3, Atk +8, Def +5, Dam +7

Soak: +0
Fatigue Levels: OK, 0, -1, -3, -5, Unconscious
Wound Penalties: -1 (1-4), -3 (5-8), -5 (9-12), Incapacitated (13-16)

Abilities: Italian (Milanese) 5, Latin 5(legal terms), Area Lore:Bologna 2 (university), Artes Liberales 5 (5) (rhetoric), Athletics 2 (running), Awareness 3 (ambushes) Bows 2(11) (crossbow), Brawling 2 (1)(dodge), Charm (first impression) 1(5), Civil & Canon Law 8(2) (land disputes), Code of Hermes 4(12) (loopholes), Etiquette 2 (first impressions), Faerie Lore 4(17) (underworld faeries), Folk Ken 6 (detecting lies), Bargain 5 (23) (legal negotiation), Guile 1(4) (looking honest), Intrigue 3(5) (plotting), Leadership 1 (7) (clerks), Magic Lore 5(1) (spirits), Medicine 4(15) (anatomy), Organisation Lore:Church 2(5) (church lands), Organisation Lore:Order of Hermes 2(10) (covenant lands), Philosophiae 3 (ethics), Premonitions 3(6)(magical threats), Ride 2 (1) (ride fast), Second sight 3(12)(regions), Single Weapon 5(16) (longsword),Theology 1(Leviticus), Thrown Weapon 1 (rock), Infernal Lore 2(4) (demons)

Longevità Ritual: 29th magnitude, provided by Evandros in 1111.

Equipment: A relic (a finger of the saint Barnaba), Longsword, writing kit. 4 pawns of corpus vis from adventure in 1108, 4 pawns of corpus vis from adventure in 1109, 3 pawns of creo vis from adventure in 1110, 4 pawns of creo vis from adventure in 1120.

Encumbrance: 0 (0)

Advancement
1100&01 from adventure + reading "Logical Arguments and their Fallacies" and "Trianoma's Legacy"
1102 4xp exposure in canon & civil law, 20xp in Artes Liberales from reading, 20xp into Faerie Lore
1103 2xp exposure, 6xp in adventure to second sight and premonitions (3 each, rest of season spent on work), 20xp in Code of Hermes and 20 xp in Faerie Lore from reading
1104: 4xp exposure in canon & civil law, 13xp in adventure - 3 into canon & civil law, 5 into Folk Ken, 5 into awareness, 20 xp in Code of Hermes
1105: 4xp exposure in canon & civil law, 20xp into Magic Lore and 20xp into medicine from reading.
1106: 2xp exposure in canon & civil law, 20xp into Magic Lore and 11 xp in Organisation Lore:Order of Hermes from reading, 9 adventure xp - 5xp folk ken, 3xp single weapon, 1 xp civil & canon law.
1107: 2xp exposure in canon & civil law, 7 xp in Ride from reading, 17 adventure xp - 5 awareness, 5 Folk Ken, 2 canon & civil law
1108: 2xp exposure in canon & civil law, 9 xp in single weapon from reading, 7 xp in leadership from reading, 9 adventure xp - 5 Bargain, 4 single weapon
1109: 2xp exposure in canon & civil law, 4xp in Guile, 27xp in philosophiae from Categories - caps out at level 3. 8 adventure xp - 5 Bargain, 3 Folk Ken.
1110: 2xp exposure in canon & civil law, 4 xp in single weapon,adventure xp - 2 canon & civil law, 5 artes liberals, 5 folk Ken, 1 brawl, 1 Organisation lore:OOH, 5 bargain.
1111: 2xp exposure in canon & civil law, 13 xp in single weapon from Gaston's training, 8 adventure xp - 5 folk ken 3 etiquette. I took 2 xp in Org lore:OOH as exposure for the season of longevity ritual, as he spent the season with hermetic magi in a lab.
1112: 4xp exposure in canon & civil law, 5xp in second sight and 2 xp in Faerie Lore from adventure, 4xp in folk Ken and 1 xp in bows and 5xp in canon and civil law and 5xp in charm and 1 xp in guile from adventures
1113: 4xp exposure in canon & civil law, 8xp in bargain from reading "gold & silver prices" tractatus, 5xp in Intrigue and 1xp in Folk Ken from adventures
1114: 4xp exposure in canon & civil law, 10xp in bows from reading "shooting with the breath" and adventure xp - 5 on awareness and 3 on faerie lore
1115: 4xp exposure in canon & civil law, 6 adventure xp (2 in folk Ken, 4 in intrigue), 20 xp in magic lore from reading.
1116: 4xp exposure in canon & civil law, 20xp in medicine from reading "Aesculapius' vision", 5 adventure xp
1117: 4xp exposure in canon & civil law, 20xp in medicine from reading "Aesculapius' vision", 4xp in single weapon
1118: 4xp exposure in canon & civil law, 4xp Practice single weapon, 6xp Read Organisation lore: church correspondences tractatus
1119: 4xp exposure in canon & civil law, 4xp Practice single weapon, 8xp Read "Whispers of knowledge" Q8 infernal tractatus
1120: 4xp exposure in canon & civil law, 13 xp in single weapon from Gaston's training, 11 xp read "Houses and Tribunals" Organisation lore: Order of Hermes summa
1121: 4xp exposure in canon & civil law, 14 xp read "The Foreshadowing" Premonitions, 4 Confidence Points and +1 Reputation from adventures

1122
Spring: Work (Exposure in Civil & Canon Law)
Summer: Work (Exposure in Civil & Canon Law)
Autumn: Read Worlds at the Edges of my Vision 11XP in Second Sight
Winter: Read Hidden Places 11XP in Second Sight, Adventure (5XP Intrigue, 2XP Code of Hermes)
Aging: [url=http://roll.coyotecode.net/lookup.php?rollid=180525]_: 1D10 = [1] = 1 -> [url=http://roll.coyotecode.net/lookup.php?rollid=180526]_: 1D10 = [8] = 8 => 16 + 5 Age - 29 LR - 5 Covenant Life = -13 -> Nothing happens

1123
Spring: Class on Intrigue(15, dual class) with Social Instructor, Quest for Familiar (3 Confidence, Charm(5), Magic lore(1)), Quest for resonant materials (Magic lore(5))
Summer: Read "Forewarned, forearmed" Premonitions(14), Covenant adventure (3 Confidence, Charm(5), Guile(4))
Fall: Work Civil & Canon Law(2)
Winter: Work Civil & Canon Law(2), Quest: search for Vis (too difficult, escaped with Pazzino’s Premonitions ability -1 Confidence)
[url=http://roll.coyotecode.net/lookup.php?rollid=182594]_: 1D10 = [4] = 4 + 5 Age - 29 LR - 5 Covenant Life = -25 -> Nothing happens

1124
Spring: Read "The infernal coven of Barcelona” Infernal Lore(11), Quest for Magic Regio (3 Confidence, Organization Lore: Church(5), Intrigue(2)), Aurthor's Vis Quest (3 Confidence, Leadership(5), Single Weapon(1))
Summer: Read Faerie Lore summae "The realm of the faeries” Faerie Lore(22), Aurthor's RM Quesy (1 Confidence, Magic Lore(5), Single Weapon(1))
Autumn: Work Civil & Canon Law(2)
Winter: Work Civil & Canon Law(2), Aurthor's vis quest (1 Confidence, Intrigue(4))
[url=http://roll.coyotecode.net/lookup.php?rollid=183095]_: 1D10 = [1] = 1 -> [url=http://roll.coyotecode.net/lookup.php?rollid=183096]_: 1D10 = [3] = 3 => 6 + 5 Age - 29 LR - 5 Covenant Life = -23 -> Nothing happens

Unless otherwise stated, the content of this page is licensed under Creative Commons Attribution-ShareAlike 3.0 License