Taurus ex Bjornaer

Taurus of Bjornaer, House Midusulf

Lab

Characteristics: Int +2, Per 0, Pre 0, Com +2, Str 0, Sta +1, Dex 0, Qik 0
Size:0
Age: 96(51), longevity ritual -11
Decrepitude:0
Warping Score:6(2)
Confidence Score: 1(6)
Born:1025

Virtues and Flaws: The Gift; Hermetic Magus; The Heartbeast (bull), Life Linked Spontaneous Magic, Quiet Magic x2, Subtle Magic, Puissant Creo, Puissant Terram, Book Learner,(after gauntlet - Inner Heartbeast(animal)); Magical Animal Companion, Proud (minor), Twilight Prone, Wrathful(major), Weird Magic, (after gauntlet - Necessary Condition (touching the earth)), Study Bonus

Personality Traits: Wrathful +6, Brave +3, Proud +3
Reputations: Compassionate 1 around the Mercere House; Defender of Clan Midulsulf 1 (+1) among House Bjornaer

Combat: Dodging Init 0, attack n/a, defence , damage n/a
Soak:+1
Fatigue Levels OK,-1.-3,-5,Unconscious
Wound Penalties: -1 (1-5), -3 (6-10), -5 (11-15), Incapacitated (16-20), dead (21+)

Abilities:French(Norman) 5(0), brawl(dodging) 2(3), athletics(running) 2(0), awareness(forests) 2(0), artes liberales(ceremonial magic) 2(0), charm(first impressions) 2(2), code of hermes(interfering with mundanes) 2(0), concentration(maintaining spells) 2(0), finesse(aiming) 3(0), guile:1(0),
heartbeast(bull) 5(2), house bjorner Lore(self initiation) 6(9), Itallian(Calabrian) 4(0), Latin(hermetic usage) 5(1), Magic Theory(Terram) 8(24), magic lore(beasts) 5(4), organization lore-Order of Hermes(covenants) 2(0), parma magica(animal) 5(26), penetration(terram) 3(0),
philosophae(ceremonial magic) 2(0), profession:scribe(copyist) 2(3), survival(forests) 2(0), swim(rough water) 2(0), teaching(apprentices) 9(17), Area lore:Locri() 1(2), folk ken() 0(3)

Arts: Cr 18+3 In 15 Mu 11(7) Pe 12(5) Re 16 An 10 Aq 11(9) Au 5 Co 14(7) He 9(6) Ig 9 Im 7(5) Me 5 Te 18+3(6) Vi 14(2)

Twilight Scars: Cows’ milk tastes sweeter in his presence

Equipment: robes, a dagger, 12 creo vis, 4 muto vis, 5 intelligo vis, 10 rego vis, 8 perdo vis, 4 aquam vis, 7 corpus vis, 6 herbem vis, 10 terram vis, 7 vim vis

Spells Known

  • Form of the Melancholic Heartbeast MuAn20 (HoH:MC 36) +21
  • Endurance of the Raging Bull ReAn23 – like Endurance of the Berserkers (ArM p134) but duration diameter and +1 size, so a large Heartbeast can ignore wound penalties for a diameter.
  • Bind Wound CrCo 10 (ArM p 129) +35
  • Purification of the Injured Bjornaer CrCo(An)20 – like purification of the festering wounds (ArM p129) but includes an Animal requisite so the magic holds whether the target is a human, an animal or someone switching between the two. +32
  • Pilum of Fire CrIg 20 (ArM p140) +31
  • Wizard’s Sidestep ReIm 10 (ArM p147) +20
  • Wall of Protecting Stone CrTe 25 (ArM p153) +43
  • Conjuring the Mystic Tower CrTe 35 (ArM p153) +43
  • The Miner’s Keen Eye InTe 20 (ArM p153) +36
  • Rock of Viscid Clay MuTe 15 (Arm P154) +32
  • Edge of the Razor MuTe 20 (ArM p154) +32
  • Pit of the Gaping Earth PeTe 15 (ArM p155) +32
  • End of the Mighty Castle PeTe 25 (ArM p155) +32
  • Digging the Den Pe(Re)Te25 base 3 destroy dirt +1 stone +3 sight range +1 part + 2 size – excavates up to 100 cubic paces of rock, while leaving behind supporting pillars (rego requisite to control and keep excavation stable.) +32
  • Unseen Arm ReTe 5(ArM p155) +34
  • Invisible Sling of Vilano ReTe 10 (HoH:S p38) +34
  • Wielding the invisible Sling ReTe 10 (ArM p155) +34
  • Crest of the Earth Wave ReTe 20 (ArM p156) +34
  • Seven League Stride ReCo30 (ArM p135) +34

He has taken out 9 seasons for miscellaneous work – 2 setting up a basic lab, 1 on a longevity ritual, 6 on attaining the Inner Heartbeast as well as the loss of 10 adventure xp. His CrCo lab total was a lot lower when he made the original ritual.

Taurus was baptised as Josserand in eastern Brittany. He was from a farming family with a lot of livestock when his Gift manifested and started scaring the herd. He was taken into apprenticeship by a Bjornaer sixty-five years ago. As soon as he passed his Gauntlet, he seized the chance to join others in building a new covenant in the Roman Tribunal. The covenant site gave him some pause for thought – Bulls are often sacrificed when it comes to the underworld, but who better to keep the interests of House Bjornaer safe? He is determined to make sure that no-one undermines the purpose of his covenant and will carefully plot revenge against those who insult his pride. He has a magical crow as a friend that used to fly over the livestock in Normandy and has followed him south.
Taurus has the heartbeast of a bull, a melancholic creature with a choleric aspect. His inner heartbeast is that of a stone bull. When he took the inner heartbeast, he took on the Necessary Condition of needing to touch the ground, which is a frequent one amongst large melancholic beasts.

Clan Midusulf offers the chance to gain a Study Bonus if you win a prize for the house – he has prepared himself to take an apprentice for this reason. Once he has taken an apprentice and trained them up for the Ritual of Twelve Years, he will be able to learn this secret.- this has been completed

Heartbeast:
In bull form: Affinity with Brawl, Ferocity (charging), Tough, Oversensitive (to provocation); Aggressive, Tough Hide.

Bull Form
Int +2, Per 0, Pre -4, Com -3, Str +5, Sta +3, Dex 0, Qik-1
Size:+2
Combat: Horns: Init 0, Attack +8, Defense +3, Damage +7.
Soak: +8
Fatigue: OK, 0/0, -1/-1, -3,-5, unconscious
Wound penatlies: -1(1-7), -3(8-14), -5(15-21), Incapacitated (22-28), dead (29+)
Abilities: Athletics 4(charging), Awareness 3 (predators), Brawl 5 (horns)

Inner heartbeast form
Int +2, Per 0, Pre -4, Com -3, Str +5, Sta +3, Dex 0, Qik -6
Size:+4 (normal bull size but mass five times greater)
Combat: Horns: Init -5, Attack +8, Defense-2, Damage +7
Soak: +23
Fatigue: OK, 0/0, -1/-1, -3,-5, unconscious
Wound penatlies: -1(1-9), -3(10-18), -5(19-27), Incapacitated (28-36), dead 37+)
Abilities: Athletics 4(charging), Awareness 3 (predators), Brawl 5(3) (horns)

Clan Midusulf initiations he is likely to take – Deed of Glory - must win a prize (an apprentice, a magical item, etc.) for the House, in return he gains Study Bonus. Oath of steadfastness – must never allow an insult to Bjornaer magi to go unpunished (oversensitive), in return his magic is stronger in the presence of other Bjornaer magi (Special Circumstances).

Advancement

  • 1100: +7 Area Lore: Locri from practice; +18 Corpus from reading Blood and Bone; +18 Intelligo from reading Stretching the Senses; +2 MT from exposure during lab refinement; aging roll: 5 +8 age -7 LR -2 Healthy Environment = 4 apparent age increase
  • 1101: +18 Corpus from reading // Blood and Bone; +1 Latin, +1 Scribe from exposure while writing //Generation and Becoming; +4 MT from exposure while installing lab virtue: Palatial; aging roll: 4 +8 age -7 LR -2 Healthy Environment -2 Healthy Lab = 1 No apparent aging
  • 1102: +7 Area Lore: Locri from practice; + (2/3) * (14+3) Parma from reading The Pride of Bonisagus; +18 Corpus from reading Blood and Bone; Longevity Ritual: 18+3 Creo + 13 Corpus + 6 Magic Theory + 2 Int + 1 Lab Specialty: Creo +3 Lab Quality +5 Aura = 51 for -11 to aging rolls; Aging Roll (Coyotecode 150553) 7 + 8 age -11 LR - 2 Healthy Environment -2 Healthy Lab = 0 no apparent aging
  • 1103: 30+6 xp in In from reading Stretching the Senses (two seasons); 15+3 xp in Im from reading The Sounds of Colors Tasted; 14+3 xp in Parma Magica from reading The Pride of Bonisagus; Adventure experience: 6 xp from Mercere Complications — +2 Charm, +2 Magic Theory, +2 Penetration; 5 xp from Wall Maintenance — +3 Magic Theory, +2 Awareness;
  • 1104: Write A Study of Human Feet, +2 Co; +30 +6 Vi from reading; +14 +3 Magic Theory from reading; Aging roll (CC155000) 1,4->8 + 8 Age - 11 LR - 2 Healthy Environment - 2 Heathy Lab = 1, no aging
  • 1105: adventure xp: +3 Te, +3 Brawl (inner heartbeast); +4 Magic Theory from exposure; +30 Re +6 from reading; Aging roll (CC155001) 4 + 8 Age - 11 LR - 2 Healthy Environment - 2 Healthy Lab = -3, no aging
  • 1106 Adventure xp: +2 Artes Liberales, +5 Guile. Study/Activities: +30+6 He; +7 Area Lore: Locri, +15+3 Co. Aging roll (CC156251) 8 + 9 Age - 11 LR -2 Healthy Environment - 2 Healthy Lab = 2, no aging
  • *1107 Adventure xp: +4 Magic Theory, +4 Magic Lore; Study/Activities: +2 exposure Heartbeast, +30+6 Vim from Summa. Aging roll (CC157434) 3 + 9 Age - 11 LR - 2 Healthy Environment - 2 Healthy Lab = -3, no aging.
  • 1108 +14+3 Parma magica from summae, teaching +17+3 from tractatus, teaching +2 exposure, Magic theory +2 exposure aging roll:7 +9(age)-11LR-2 healthy environment-2 healthy lab-1 living conditions=0 no aging
  • 1109 +4 magic theory exposure; Re +29 from summae; aging roll:6+9(age)-11LR-2 healthy environment-2 healthy lab-1 living conditions=-1 no aging
  • 1110 +14+3 parma magica from summae; +2 magic theory exposure; +10 Pe from summae (interrupted); aging roll: 5+9(age)-11LR-2 healthy environment-2 healthy lab-2 living conditions=-3 no aging
  • 1111 +10+3 teaching from tractatus; +14+3 parma magica from summae ; +2 magic theory from exposure; +14 In from summae; aging roll: 0+9(age)-11LR-2 healthy environment-2 healthy lab-2 living conditions-1 good food=-9 no aging
  • 1112 +15+3 from Perdo Summae; +15+3 from muto summae; +14+3 magic theory from tractatus; +11+3 magic theory from commentary; aging roll: 2+9(age)-11LR-2 healthy environment-2 healthy lab-2 living conditions-1 good food=-7 no aging
  • 1113 adventure xp: magic theory +5, folk ken +3; exposure: +2 magic theory; +17+3 teaching from tractatus; +10+3 magic theory from tractatus ; aging roll: 6 +9(age)-11LR-2 healthy environment-2 healthy lab-2 living conditions-1 good food-1 good wine=-4 no apparent aging
  • 1114 +13+3+13+3 teaching from tractatus; +2 teaching exposure; +2 magic theory exposure; aging roll: 8 +9(age)-11LR-2 healthy environment-2 healthy lab-2 living conditions-1 good food-1 good wine=-2 no apparent aging
  • 1115 +17+3 vim from summae; +2 teaching exposure; +4 magic theory exposure; aging roll:7+10(age)-11LR-2 healthy environment-2 healthy lab-2 living conditions-1 good food-1 good wine=-2 no apparent aging
  • 1116 +2 teaching exposure, +4 magic theory exposure, +5 house Bjorner lore adventure; aging roll:6+10(age)-11LR-2 healthy environment-2 healthy lab-2 living conditions-1 good food-1 good wine=-3 no apparent aging
  • 1117 +2 teaching exposure, +2 scribe exposure, +2 Magic Theory exposure, +13+3 Rego; aging roll:9+10(age)-11LR-2 healthy environment-2 healthy lab-2 living conditions-1 good food-1 good wine=0 no apparent aging
  • 1118 +14+3 +14+3 teaching +4 teaching exposure; aging roll:6+10(age)-11LR-2 healthy environment-2 healthy lab-2 living conditions-1 good food-1 good wine=-3 no apparent aging
  • 1119 +2 teaching exposure, +4 magic theory exposure, +4xp organization lore:House Bjorner, +3xp Terram;aging roll:1,9:18+10(age)-11LR-2 healthy environment-2 healthy lab-2 living conditions-1 good food-1 good wine=9 apparent aging only
  • 1120 +2 teaching exposure, +45+9+6 Aquam; aging roll:9+10(age)-11LR-2 healthy environment-2 healthy lab-2 living conditions-1 good food-1 good wine=0 no apparent aging
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